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[client] Use eglGetPlatformDisplay() to fix surface creation
[Why] Recent versions of Mesa may have trouble with surface creation, resulting in errors like: egl.c:428 | egl_render_startup | Failed to create EGL surface (eglError: 0x300b) [How] Replace eglGetDisplay() with eglGetPlatformDisplay(). Requires EGL 1.5, but should be supported with any desktop driver released in the past few years.
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@ -53,7 +53,6 @@ struct Inst
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LG_RendererParams params;
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struct Options opt;
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EGLNativeDisplayType nativeDisp;
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EGLNativeWindowType nativeWind;
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EGLDisplay display;
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EGLConfig configs;
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@ -372,7 +371,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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{
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case SDL_SYSWM_X11:
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{
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this->nativeDisp = (EGLNativeDisplayType)wminfo.info.x11.display;
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this->display = eglGetPlatformDisplay(EGL_PLATFORM_X11_KHR, wminfo.info.x11.display, NULL);
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this->nativeWind = (EGLNativeWindowType)wminfo.info.x11.window;
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break;
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}
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@ -382,7 +381,7 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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{
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int width, height;
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SDL_GetWindowSize(window, &width, &height);
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this->nativeDisp = (EGLNativeDisplayType)wminfo.info.wl.display;
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this->display = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, wminfo.info.wl.display, NULL);
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this->nativeWind = (EGLNativeWindowType)wl_egl_window_create(wminfo.info.wl.surface, width, height);
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break;
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}
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@ -393,7 +392,6 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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return false;
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}
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this->display = eglGetDisplay(this->nativeDisp);
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if (this->display == EGL_NO_DISPLAY)
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{
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DEBUG_ERROR("eglGetDisplay failed");
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