mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-25 14:57:20 +00:00
[c-host] rework events
This commit is contained in:
parent
a8b018d5da
commit
6f545483c9
87
c-host/app.c
87
c-host/app.c
@ -49,31 +49,31 @@ struct app
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bool running;
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bool reinit;
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osEventHandle * updateEvent;
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osThreadHandle * pointerThread;
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osEventHandle * pointerEvent;
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osThreadHandle * frameThread;
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osEventHandle * frameEvent;
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};
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static struct app app;
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static int pointerThread(void * opaque)
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{
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DEBUG_INFO("Cursor thread started");
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DEBUG_INFO("Pointer thread started");
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while(os_waitEvent(app.pointerEvent) && app.running)
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{
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#if 0
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while(app.running)
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{
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CapturePointer pointer;
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pointer->data = app.pointerData;
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if (!app.iface->getPointer(&pointer))
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{
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DEBUG_ERROR("Failed to get the pointer");
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#endif
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os_signalEvent(app.updateEvent);
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app.reinit = true;
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break;
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}
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}
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#endif
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DEBUG_INFO("Cursor thread stopped");
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DEBUG_INFO("Pointer thread stopped");
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return 0;
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}
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@ -84,7 +84,7 @@ static int frameThread(void * opaque)
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int frameIndex = 0;
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volatile KVMFRFrame * fi = &(app.shmHeader->frame);
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while(os_waitEvent(app.frameEvent) && app.running)
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while(app.running)
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{
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CaptureFrame frame;
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frame.data = app.frame[frameIndex];
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@ -92,12 +92,9 @@ static int frameThread(void * opaque)
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{
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DEBUG_ERROR("Failed to get the frame");
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app.reinit = true;
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os_signalEvent(app.updateEvent);
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break;
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}
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os_signalEvent(app.updateEvent);
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// wait for the client to finish with the previous frame
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while(fi->flags & KVMFR_FRAME_FLAG_UPDATE && app.running)
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{
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@ -155,8 +152,6 @@ bool stopThreads()
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bool ok = true;
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app.running = false;
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os_signalEvent(app.frameEvent );
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os_signalEvent(app.pointerEvent);
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if (app.frameThread && !os_joinThread(app.frameThread, NULL))
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{
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@ -187,9 +182,6 @@ static bool captureStart()
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}
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DEBUG_INFO("Capture Size : %u MiB (%u)", maxFrameSize / 1048576, maxFrameSize);
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// start signalled
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os_signalEvent(app.updateEvent);
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DEBUG_INFO("==== [ Capture Start ] ====");
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return startThreads();
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}
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@ -271,29 +263,6 @@ int app_main()
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}
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app.iface = iface;
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app.frameEvent = os_createEvent(true);
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if (!app.frameEvent)
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{
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DEBUG_ERROR("Failed to create the frame event");
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exitcode = -1;
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goto exit;
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}
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app.updateEvent = os_createEvent(false);
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if (!app.updateEvent)
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{
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DEBUG_ERROR("Failed to create the update event");
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exitcode = -1;
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goto exit;
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}
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app.pointerEvent = os_createEvent(true);
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if (!app.pointerEvent)
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{
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DEBUG_ERROR("Failed to create the pointer event");
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exitcode = -1;
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goto exit;
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}
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// initialize the shared memory headers
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memcpy(app.shmHeader->magic, KVMFR_HEADER_MAGIC, sizeof(KVMFR_HEADER_MAGIC));
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@ -310,19 +279,12 @@ int app_main()
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goto exit;
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}
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// start signalled
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os_signalEvent(app.updateEvent);
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volatile char * flags = (volatile char *)&(app.shmHeader->flags);
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while(app.running)
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{
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INTERLOCKED_AND8(flags, ~(KVMFR_HEADER_FLAG_RESTART));
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// wait for one of the threads to flag an update
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if (!os_waitEvent(app.updateEvent) || !app.running)
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break;
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if (app.reinit && !captureRestart())
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{
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exitcode = -1;
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@ -333,7 +295,6 @@ int app_main()
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bool frameUpdate = false;
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bool pointerUpdate = false;
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retry_capture:
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switch(iface->capture(&frameUpdate, &pointerUpdate))
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{
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case CAPTURE_RESULT_OK:
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@ -355,39 +316,12 @@ retry_capture:
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exitcode = -1;
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goto finish;
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}
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if (!frameUpdate && !pointerUpdate)
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goto retry_capture;
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os_resetEvent(app.updateEvent);
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if (frameUpdate && !os_signalEvent(app.frameEvent))
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{
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DEBUG_ERROR("Failed to signal the frame thread");
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exitcode = -1;
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goto finish;
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}
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if (pointerUpdate && !os_signalEvent(app.pointerEvent))
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{
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DEBUG_ERROR("Failed to signal the pointer thread");
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exitcode = -1;
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goto finish;
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}
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}
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finish:
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stopThreads();
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exit:
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if (app.pointerEvent)
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os_freeEvent(app.pointerEvent);
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if (app.frameEvent)
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os_freeEvent(app.frameEvent);
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if (app.updateEvent)
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os_freeEvent(app.updateEvent);
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iface->deinit();
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iface->free();
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fail:
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@ -398,5 +332,4 @@ fail:
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void app_quit()
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{
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app.running = false;
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os_signalEvent(app.updateEvent);
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}
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@ -41,8 +41,12 @@ struct iface
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D3D_FEATURE_LEVEL featureLevel;
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IDXGIOutputDuplication * dup;
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ID3D11Texture2D * texture;
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D3D11_MAPPED_SUBRESOURCE mapping;
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bool needsRelease;
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bool needsUnmap;
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osEventHandle * copyEvent;
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osEventHandle * frameEvent;
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osEventHandle * pointerEvent;
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unsigned int width;
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unsigned int height;
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@ -84,6 +88,25 @@ static bool dxgi_create()
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return false;
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}
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this->frameEvent = os_createEvent(true);
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if (!this->frameEvent)
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{
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DEBUG_ERROR("failed to create the frame event");
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os_freeEvent(this->copyEvent);
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free(this);
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return false;
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}
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this->pointerEvent = os_createEvent(true);
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if (!this->pointerEvent)
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{
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DEBUG_ERROR("failed to create the pointer event");
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os_freeEvent(this->copyEvent );
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os_freeEvent(this->frameEvent);
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free(this);
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return false;
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}
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return true;
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}
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@ -364,6 +387,12 @@ static bool dxgi_deinit()
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{
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assert(this);
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if (this->needsUnmap)
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{
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
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this->needsUnmap = false;
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}
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if (this->texture)
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{
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ID3D11Texture2D_Release(this->texture);
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@ -425,6 +454,8 @@ static void dxgi_free()
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dxgi_deinit();
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os_freeEvent(this->copyEvent );
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os_freeEvent(this->frameEvent );
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os_freeEvent(this->pointerEvent);
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free(this);
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this = NULL;
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@ -482,18 +513,40 @@ static CaptureResult dxgi_capture(bool * hasFrameUpdate, bool * hasPointerUpdate
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return CAPTURE_RESULT_ERROR;
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}
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// wait for the prior copy to finish in getFrame
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// wait for the prior copy to finish in getFrame and unmap
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os_waitEvent(this->copyEvent);
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if (this->needsUnmap)
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{
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
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this->needsUnmap = false;
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}
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// issue the copy from GPU to CPU RAM
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ID3D11DeviceContext_CopyResource(this->deviceContext,
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(ID3D11Resource *)this->texture, (ID3D11Resource *)src);
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// map the resource (this must be done here as ID3D11DeviceContext is not thread safe)
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status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)this->texture, 0, D3D11_MAP_READ, 0, &this->mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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IDXGIResource_Release(res);
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return CAPTURE_RESULT_ERROR;
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}
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this->needsUnmap = true;
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// signal that a frame is available
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os_signalEvent(this->frameEvent);
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ID3D11Texture2D_Release(src);
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*hasFrameUpdate = true;
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}
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if (frameInfo.PointerShapeBufferSize > 0)
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{
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os_signalEvent(this->pointerEvent);
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*hasPointerUpdate = true;
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}
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IDXGIResource_Release(res);
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return CAPTURE_RESULT_OK;
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@ -504,24 +557,21 @@ static bool dxgi_getFrame(CaptureFrame * frame)
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assert(this);
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assert(this->initialized);
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if (!os_waitEvent(this->frameEvent))
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{
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DEBUG_ERROR("Failed to wait on the frame event");
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return false;
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}
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frame->width = this->width;
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frame->height = this->height;
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frame->pitch = this->pitch;
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frame->stride = this->stride;
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frame->format = this->format;
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HRESULT status;
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D3D11_MAPPED_SUBRESOURCE mapping;
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status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)this->texture, 0, D3D11_MAP_READ, 0, &mapping);
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if (FAILED(status))
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{
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DEBUG_WINERROR("Failed to map the texture", status);
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return false;
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}
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memcpy(frame->data, mapping.pData, this->pitch * this->height);
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memcpy(frame->data, this->mapping.pData, this->pitch * this->height);
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)this->texture, 0);
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os_signalEvent(this->copyEvent);
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return true;
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}
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