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[client] overlay: move keybinds and config into the overlays
This adds a new `earlyInit` call which allows the overlay to register options before actually being intialized. Also the keybind handling and state tracking for each overlay has been moved internal to the overlay itself.
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@@ -68,8 +68,6 @@ struct AppState
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bool stopVideo;
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bool ignoreInput;
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bool showFPS;
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bool showTiming;
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bool escapeActive;
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uint64_t escapeTime;
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int escapeAction;
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@@ -148,7 +146,6 @@ struct AppParams
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int x, y;
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unsigned int w, h;
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int fpsMin;
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bool showFPS;
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LG_RendererRotate winRotate;
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bool useSpiceInput;
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bool useSpiceClipboard;
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