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[client] egl: use a ui switch for damage display instead of a keybind
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@@ -860,3 +860,9 @@ void app_setOverlay(bool enable)
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core_resetOverlayInputState();
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}
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}
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void app_overlayConfigRegister(const char * title,
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void (*callback)(void * udata), void * udata)
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{
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overlayConfig_register(title, callback, udata);
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}
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