[client] egl: use a ui switch for damage display instead of a keybind

This commit is contained in:
Geoffrey McRae
2021-08-05 00:55:51 +10:00
parent f3f0157d3c
commit 6c44bbb53e
3 changed files with 13 additions and 5 deletions

View File

@@ -860,3 +860,9 @@ void app_setOverlay(bool enable)
core_resetOverlayInputState();
}
}
void app_overlayConfigRegister(const char * title,
void (*callback)(void * udata), void * udata)
{
overlayConfig_register(title, callback, udata);
}