[client] egl: use a ui switch for damage display instead of a keybind

This commit is contained in:
Geoffrey McRae
2021-08-05 00:55:51 +10:00
parent f3f0157d3c
commit 6c44bbb53e
3 changed files with 13 additions and 5 deletions

View File

@@ -103,6 +103,9 @@ typedef struct OverlayGraph * GraphHandle;
GraphHandle app_registerGraph(const char * name, RingBuffer buffer, float min, float max);
void app_unregisterGraph(GraphHandle handle);
void app_overlayConfigRegister(const char * title,
void (*callback)(void * udata), void * udata);
void app_clipboardRelease(void);
void app_clipboardNotifyTypes(const LG_ClipboardData types[], int count);
void app_clipboardNotifySize(const LG_ClipboardData type, size_t size);