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[client] add a MPV glsl style effect loader
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@@ -40,6 +40,9 @@ void egl_postProcessInvalidate(EGL_PostProcess * this);
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/* returns true if the configuration was modified since the last run */
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bool egl_postProcessConfigModified(EGL_PostProcess * this);
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/* true when an active filter requires full-frame rendering and damage */
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bool egl_postProcessNeedsFullFrame(EGL_PostProcess * this);
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/* apply the filters to the supplied texture
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* targetX/Y is the final target output dimension hint if scalers are present */
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bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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