[client] add a MPV glsl style effect loader
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This commit is contained in:
Geoffrey McRae
2026-07-18 08:41:38 +10:00
parent d206e788af
commit 6a9957650c
22 changed files with 1494 additions and 45 deletions

View File

@@ -43,7 +43,8 @@ static const EGL_FilterOps * EGL_Filters[] =
{
&egl_filterDownscaleOps,
&egl_filterFFXFSR1Ops,
&egl_filterFFXCASOps
&egl_filterFFXCASOps,
&egl_filterGLSLOps
};
struct EGL_PostProcess
@@ -62,6 +63,7 @@ struct EGL_PostProcess
unsigned int targetX, targetY;
bool useDMA;
unsigned int outputX, outputY;
bool fullFrame;
}
config;
@@ -646,18 +648,36 @@ void egl_postProcessFree(EGL_PostProcess ** pp)
*pp = NULL;
}
bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
static bool addFilter(void * opaque, EGL_Filter * filter)
{
EGL_Filter * filter;
if (!egl_filterInit(ops, &filter))
return false;
EGL_PostProcess * this = opaque;
Vector * filters = ops->type == EGL_FILTER_TYPE_INTERNAL ?
Vector * filters = filter->ops.type == EGL_FILTER_TYPE_INTERNAL ?
&this->internalFilters : &this->filters;
if (!vector_push(filters, &filter))
{
egl_filterFree(&filter);
return false;
return true;
}
bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
{
if (ops->create)
{
if (!ops->create(addFilter, this))
return false;
}
else
{
EGL_Filter * filter;
if (!egl_filterInit(ops, &filter))
return false;
if (!addFilter(this, filter))
{
egl_filterFree(&filter);
return false;
}
}
if (ops->type != EGL_FILTER_TYPE_INTERNAL)
@@ -677,6 +697,11 @@ bool egl_postProcessConfigModified(EGL_PostProcess * this)
return atomic_load_explicit(&this->modified, memory_order_acquire);
}
bool egl_postProcessNeedsFullFrame(EGL_PostProcess * this)
{
return this->config.valid && this->config.fullFrame;
}
static bool configMatches(EGL_PostProcess * this, EGL_PixelFormat pixFmt,
unsigned int inputX, unsigned int inputY,
int desktopWidth, int desktopHeight,
@@ -706,6 +731,7 @@ static bool configureChain(EGL_PostProcess * this, EGL_PixelFormat pixFmt,
unsigned int outputY = inputY;
EGL_PixelFormat outputFormat = pixFmt;
bool inputDMA = useDMA;
bool fullFrame = false;
EGL_Filter * filter;
const Vector * lists[] =
@@ -731,6 +757,8 @@ static bool configureChain(EGL_PostProcess * this, EGL_PixelFormat pixFmt,
return false;
}
fullFrame |= filter->ops.fullFrame;
egl_filterGetOutputRes(filter, &outputX, &outputY, &outputFormat);
/* The first active filter converts external DMA textures into a normal
@@ -751,6 +779,7 @@ static bool configureChain(EGL_PostProcess * this, EGL_PixelFormat pixFmt,
this->config.useDMA = useDMA;
this->config.outputX = outputX;
this->config.outputY = outputY;
this->config.fullFrame = fullFrame;
this->config.valid = true;
return true;
}
@@ -792,6 +821,12 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
egl_desktopRectsUpdate(rects, NULL, desktopWidth, desktopHeight);
}
if (this->config.fullFrame)
{
rects = this->rects;
egl_desktopRectsUpdate(rects, NULL, desktopWidth, desktopHeight);
}
EGL_FilterRects filterRects = {
.rects = rects,
.matrix = this->matrix,