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[client] add a MPV glsl style effect loader
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@@ -205,6 +205,35 @@ bool egl_effectPassSetup(EGL_EffectPass * pass, enum EGL_PixelFormat pixFmt,
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return true;
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}
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EGL_Texture * egl_effectPassGetTexture(EGL_EffectPass * pass)
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{
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return pass->configured ? egl_framebufferGetTexture(pass->framebuffer) : NULL;
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}
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EGL_Texture * egl_effectPassRun(EGL_EffectPass * pass, EGL_FilterRects * rects,
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EGL_Texture * const * textures, unsigned int textureCount)
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{
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if (!pass->configured || !pass->shader || !textureCount)
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{
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DEBUG_ERROR("Attempted to run an unconfigured EGL effect pass");
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return NULL;
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}
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egl_framebufferBind(pass->framebuffer);
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for (unsigned int i = 0; i < textureCount; ++i)
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if (egl_textureBindUnitWithSampler(textures[i], i, pass->sampler) !=
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EGL_TEX_STATUS_OK)
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return NULL;
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egl_uniformMatrix3x2fv(pass->uTransform, 1, GL_FALSE, rects->matrix);
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egl_uniform2f(pass->uDesktopSize, rects->width, rects->height);
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egl_shaderUse(pass->shader);
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egl_desktopRectsRender(rects->rects);
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return egl_framebufferGetTexture(pass->framebuffer);
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}
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EGL_Texture * egl_effectRun(EGL_Effect * effect, EGL_FilterRects * rects,
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EGL_Texture * texture)
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{
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@@ -213,22 +242,9 @@ EGL_Texture * egl_effectRun(EGL_Effect * effect, EGL_FilterRects * rects,
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if (!pass->enabled)
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continue;
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if (!pass->configured || !pass->shader)
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{
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DEBUG_ERROR("Attempted to run an unconfigured EGL effect pass");
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texture = egl_effectPassRun(pass, rects, &texture, 1);
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if (!texture)
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return NULL;
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}
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egl_framebufferBind(pass->framebuffer);
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egl_textureBindWithSampler(texture, pass->sampler);
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egl_uniformMatrix3x2fv(pass->uTransform, 1, GL_FALSE, rects->matrix);
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egl_uniform2f(pass->uDesktopSize, rects->width, rects->height);
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egl_shaderUse(pass->shader);
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egl_desktopRectsRender(rects->rects);
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texture = egl_framebufferGetTexture(pass->framebuffer);
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}
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return texture;
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