[client] redesign of the renderer archiceture for mt support

This is the first of two commits that completely turn the rendering code
on it's head. This change set decouples the guest's capture rate from
the host's render rate for both cursor and frame updates. This helps
prevent the host application from stalling when waiting for frame draws
when all it want's to do is send cursor updates.

* Breaks OpenGL-Basic for now
This commit is contained in:
Geoffrey McRae 2017-12-20 00:53:45 +11:00
parent a70adb2568
commit 695822bd6d
7 changed files with 583 additions and 553 deletions

View File

@ -18,8 +18,8 @@ OBJS = main.o \
lg-renderer.o \ lg-renderer.o \
spice/spice.o \ spice/spice.o \
ivshmem/ivshmem.o \ ivshmem/ivshmem.o \
renderers/opengl.o \ renderers/opengl.o
renderers/opengl-basic.o # renderers/opengl-basic.o
BUILD_OBJS = $(foreach obj,$(OBJS),$(BUILD)/$(obj)) BUILD_OBJS = $(foreach obj,$(OBJS),$(BUILD)/$(obj))

View File

@ -28,10 +28,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
((x)->get_name && \ ((x)->get_name && \
(x)->create && \ (x)->create && \
(x)->initialize && \ (x)->initialize && \
(x)->configure && \
(x)->deconfigure && \
(x)->deinitialize && \ (x)->deinitialize && \
(x)->is_compatible && \
(x)->on_resize && \ (x)->on_resize && \
(x)->on_mouse_shape && \ (x)->on_mouse_shape && \
(x)->on_mouse_event && \ (x)->on_mouse_event && \
@ -96,15 +93,12 @@ LG_RendererCursor;
typedef const char * (* LG_RendererGetName )(); typedef const char * (* LG_RendererGetName )();
typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params); typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params);
typedef bool (* LG_RendererInitialize )(void * opaque, Uint32 * sdlFlags); typedef bool (* LG_RendererInitialize )(void * opaque, Uint32 * sdlFlags);
typedef bool (* LG_RendererConfigure )(void * opaque, SDL_Window *window, const LG_RendererFormat format);
typedef void (* LG_RendererDeConfigure )(void * opaque);
typedef void (* LG_RendererDeInitialize)(void * opaque); typedef void (* LG_RendererDeInitialize)(void * opaque);
typedef bool (* LG_RendererIsCompatible)(void * opaque, const LG_RendererFormat format);
typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect); typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
typedef bool (* LG_RendererOnMouseShape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data); typedef bool (* LG_RendererOnMouseShape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visible , const int x, const int y); typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visible , const int x, const int y);
typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const uint8_t * data); typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const uint8_t * data);
typedef bool (* LG_RendererRender )(void * opaque); typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
typedef struct LG_Renderer typedef struct LG_Renderer
{ {
@ -113,10 +107,7 @@ typedef struct LG_Renderer
LG_RendererOptions options; LG_RendererOptions options;
unsigned int option_count; unsigned int option_count;
LG_RendererInitialize initialize; LG_RendererInitialize initialize;
LG_RendererConfigure configure;
LG_RendererDeConfigure deconfigure;
LG_RendererDeInitialize deinitialize; LG_RendererDeInitialize deinitialize;
LG_RendererIsCompatible is_compatible;
LG_RendererOnResize on_resize; LG_RendererOnResize on_resize;
LG_RendererOnMouseShape on_mouse_shape; LG_RendererOnMouseShape on_mouse_shape;
LG_RendererOnMouseEvent on_mouse_event; LG_RendererOnMouseEvent on_mouse_event;

View File

@ -21,12 +21,12 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "lg-renderer.h" #include "lg-renderer.h"
extern const LG_Renderer LGR_OpenGL; extern const LG_Renderer LGR_OpenGL;
extern const LG_Renderer LGR_OpenGLBasic; //extern const LG_Renderer LGR_OpenGLBasic;
const LG_Renderer * LG_Renderers[] = const LG_Renderer * LG_Renderers[] =
{ {
&LGR_OpenGL, &LGR_OpenGL,
&LGR_OpenGLBasic, // &LGR_OpenGLBasic,
NULL // end of array sentinal NULL // end of array sentinal
}; };

View File

@ -119,7 +119,7 @@ struct AppParams params =
.forceRenderer = false .forceRenderer = false
}; };
inline void updatePositionInfo() static inline void updatePositionInfo()
{ {
int w, h; int w, h;
SDL_GetWindowSize(state.window, &w, &h); SDL_GetWindowSize(state.window, &w, &h);
@ -161,58 +161,123 @@ inline void updatePositionInfo()
state.lgr->on_resize(state.lgrData, w, h, state.dstRect); state.lgr->on_resize(state.lgrData, w, h, state.dstRect);
} }
int renderThread(void * unused) void mainThread()
{
while(state.running)
{
nsleep(1000);
if (state.started)
if (!state.lgr->render(state.lgrData, state.window))
break;
}
}
int cursorThread(void * unused)
{ {
bool error = false;
struct KVMFRHeader header; struct KVMFRHeader header;
LG_RendererCursor cursorType = LG_CURSOR_COLOR; LG_RendererCursor cursorType = LG_CURSOR_COLOR;
struct KVMFRFrame cursor = {}; uint32_t version = 0;
size_t cursorDataSize = 0;
uint8_t * cursorData = NULL;
volatile uint32_t * updateCount = &state.shm->updateCount;
memset(&header, 0, sizeof(struct KVMFRHeader)); memset(&header, 0, sizeof(struct KVMFRHeader));
while(state.running) while(state.running)
{ {
// poll until we have a new frame, or we time out
while(header.updateCount == *updateCount && state.running)
{
const struct timespec s =
{
.tv_sec = 0,
.tv_nsec = 1000
};
nanosleep(&s, NULL);
}
if (!state.running)
break;
// we must take a copy of the header, both to let the guest advance and to // we must take a copy of the header, both to let the guest advance and to
// prevent the contained arguments being abused to overflow buffers // prevent the contained arguments being abused to overflow buffers
memcpy(&header, state.shm, sizeof(struct KVMFRHeader)); memcpy(&header, (KVMFRHeader *)state.shm, sizeof(struct KVMFRHeader));
__sync_or_and_fetch(&state.shm->flags, KVMFR_HEADER_FLAG_READY); __sync_and_and_fetch(&state.shm->flags, ~KVMFR_HEADER_FLAG_CURSOR);
// check the header's magic and version are valid if (header.detail.cursor.flags & KVMFR_CURSOR_FLAG_SHAPE &&
if (memcmp(header.magic, KVMFR_HEADER_MAGIC, sizeof(KVMFR_HEADER_MAGIC)) != 0) header.detail.cursor.version != version)
{
version = header.detail.cursor.version;
bool bad = false;
switch(header.detail.cursor.type)
{
case CURSOR_TYPE_COLOR : cursorType = LG_CURSOR_COLOR ; break;
case CURSOR_TYPE_MONOCHROME : cursorType = LG_CURSOR_MONOCHROME ; break;
case CURSOR_TYPE_MASKED_COLOR: cursorType = LG_CURSOR_MASKED_COLOR; break;
default:
DEBUG_ERROR("Invalid cursor type");
bad = true;
break;
}
if (bad)
break;
// check the data position is sane
const uint64_t dataSize = header.detail.frame.height * header.detail.frame.pitch;
if (header.detail.cursor.dataPos + dataSize > state.shmSize)
{
DEBUG_ERROR("The guest sent an invalid mouse dataPos");
break;
}
const uint8_t * data = (const uint8_t *)state.shm + header.detail.cursor.dataPos;
if (!state.lgr->on_mouse_shape(
state.lgrData,
cursorType,
header.detail.cursor.width,
header.detail.cursor.height,
header.detail.cursor.pitch,
data)
)
{
DEBUG_ERROR("Failed to update mouse shape");
break;
}
}
if (header.detail.cursor.flags & KVMFR_CURSOR_FLAG_POS)
{
state.cursor.x = header.detail.cursor.x;
state.cursor.y = header.detail.cursor.y;
state.cursorVisible = header.detail.cursor.flags & KVMFR_CURSOR_FLAG_VISIBLE;
state.haveCursorPos = true;
state.lgr->on_mouse_event
(
state.lgrData,
state.cursorVisible,
state.cursor.x,
state.cursor.y
);
}
// poll until we have cursor data
while(((state.shm->flags & KVMFR_HEADER_FLAG_CURSOR) == 0) && state.running)
{ {
usleep(1000); usleep(1000);
continue; continue;
} }
if (header.version != KVMFR_HEADER_VERSION)
{
DEBUG_ERROR("KVMFR version missmatch, expected %u but got %u", KVMFR_HEADER_VERSION, header.version);
DEBUG_ERROR("This is not a bug, ensure you have the right version of looking-glass-host.exe on the guest");
break;
} }
// if we have a frame return 0;
if (header.flags & KVMFR_HEADER_FLAG_FRAME) }
int frameThread(void * unused)
{
bool error = false;
struct KVMFRHeader header;
memset(&header, 0, sizeof(struct KVMFRHeader));
while(state.running)
{ {
// poll until we have a new frame
if(!(state.shm->flags & KVMFR_HEADER_FLAG_FRAME))
{
nsleep(100);
continue;
}
// we must take a copy of the header, both to let the guest advance and to
// prevent the contained arguments being abused to overflow buffers
memcpy(&header, (KVMFRHeader *)state.shm, sizeof(struct KVMFRHeader));
__sync_and_and_fetch(&state.shm->flags, ~KVMFR_HEADER_FLAG_FRAME);
// sainty check of the frame format // sainty check of the frame format
if ( if (
header.detail.frame.type >= FRAME_TYPE_MAX || header.detail.frame.type >= FRAME_TYPE_MAX ||
@ -262,154 +327,28 @@ int renderThread(void * unused)
break; break;
} }
// check if the renderer needs reconfiguration if (header.detail.frame.width != state.srcSize.x || header.detail.frame.height != state.srcSize.y)
if (!state.lgr->is_compatible(state.lgrData, lgrFormat))
{ {
DEBUG_INFO("Data Format: w=%u, h=%u, s=%u, p=%u, bpp=%u",
lgrFormat.width, lgrFormat.height, lgrFormat.stride, lgrFormat.pitch, lgrFormat.bpp);
state.lgr->deconfigure(state.lgrData);
if (!state.lgr->configure(state.lgrData, state.window, lgrFormat))
{
DEBUG_ERROR("Failed to reconfigure %s", state.lgr->get_name());
break;
}
state.srcSize.x = header.detail.frame.width; state.srcSize.x = header.detail.frame.width;
state.srcSize.y = header.detail.frame.height; state.srcSize.y = header.detail.frame.height;
if (params.autoResize) if (params.autoResize)
SDL_SetWindowSize(state.window, header.detail.frame.width, header.detail.frame.height); SDL_SetWindowSize(state.window, header.detail.frame.width, header.detail.frame.height);
state.started = true;
updatePositionInfo(); updatePositionInfo();
// if we have saved shape info, send it now
if (cursorData)
{
if (!state.lgr->on_mouse_shape(
state.lgrData,
cursorType,
cursor.width,
cursor.height,
cursor.pitch,
cursorData
))
{
DEBUG_ERROR("Failed to update mouse shape");
break;
}
free(cursorData);
cursorData = NULL;
cursorDataSize = 0;
}
// if we have a cursor position, send it now
if (state.haveCursorPos)
{
state.lgr->on_mouse_event
(
state.lgrData,
state.cursorVisible,
state.cursor.x,
state.cursor.y
);
}
} }
const uint8_t * data = (const uint8_t *)state.shm + header.detail.frame.dataPos; const uint8_t * data = (const uint8_t *)state.shm + header.detail.frame.dataPos;
if (!state.lgr->on_frame_event(state.lgrData, data)) if (!state.lgr->on_frame_event(state.lgrData, lgrFormat, data))
{ {
DEBUG_ERROR("Failed to render the frame"); DEBUG_ERROR("renderer on frame event returned failure");
break;
}
}
// if we have cursor data
if (header.flags & KVMFR_HEADER_FLAG_CURSOR)
{
if (header.detail.cursor.flags & KVMFR_CURSOR_FLAG_POS)
{
state.cursor.x = header.detail.cursor.x;
state.cursor.y = header.detail.cursor.y;
state.cursorVisible = header.detail.cursor.flags & KVMFR_CURSOR_FLAG_VISIBLE;
state.haveCursorPos = true;
}
if (header.detail.cursor.flags & KVMFR_CURSOR_FLAG_SHAPE)
{
if (state.lgr)
{
bool bad = false;
switch(header.detail.cursor.type)
{
case CURSOR_TYPE_COLOR : cursorType = LG_CURSOR_COLOR ; break;
case CURSOR_TYPE_MONOCHROME : cursorType = LG_CURSOR_MONOCHROME ; break;
case CURSOR_TYPE_MASKED_COLOR: cursorType = LG_CURSOR_MASKED_COLOR; break;
default:
DEBUG_ERROR("Invalid cursor type");
bad = true;
break; break;
} }
if (bad)
break;
// check the data position is sane
const uint64_t dataSize = header.detail.frame.height * header.detail.frame.pitch;
if (header.detail.frame.dataPos + dataSize > state.shmSize)
{
DEBUG_ERROR("The guest sent an invalid mouse dataPos");
break;
}
const uint8_t * data = (const uint8_t *)state.shm + header.detail.frame.dataPos;
if (!state.started) if (!state.started)
{ {
// save off the cursor data so we can tell the renderer when it's ready DEBUG_INFO("feed started");
if (cursorDataSize < dataSize) state.started = true;
{
if (cursorData) free(cursorData);
cursorData = (uint8_t *)malloc(dataSize);
cursorDataSize = dataSize;
}
memcpy(&cursor, &header.detail.frame, sizeof(struct KVMFRFrame));
memcpy(cursorData, data, dataSize);
continue;
}
if (!state.lgr->on_mouse_shape(
state.lgrData,
cursorType,
header.detail.frame.width,
header.detail.frame.height,
header.detail.frame.pitch,
data)
)
{
DEBUG_ERROR("Failed to update mouse shape");
break;
} }
} }
}
if (state.lgr && state.started)
{
state.lgr->on_mouse_event(
state.lgrData,
state.cursorVisible,
state.cursor.x,
state.cursor.y
);
}
}
if (state.started && state.lgr)
state.lgr->render(state.lgrData);
}
if (cursorData)
free(cursorData);
return 0; return 0;
} }
@ -906,7 +845,7 @@ int run()
if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL))) if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL)))
{ {
DEBUG_ERROR("gpu create thread failed"); DEBUG_ERROR("event create thread failed");
break; break;
} }
@ -919,7 +858,33 @@ int run()
usleep(1000); usleep(1000);
DEBUG_INFO("Host ready, starting session"); DEBUG_INFO("Host ready, starting session");
renderThread(NULL); // check the header's magic and version are valid
if (memcmp(state.shm->magic, KVMFR_HEADER_MAGIC, sizeof(KVMFR_HEADER_MAGIC)) != 0)
{
DEBUG_ERROR("Invalid header magic, is the host running?");
break;
}
if (state.shm->version != KVMFR_HEADER_VERSION)
{
DEBUG_ERROR("KVMFR version missmatch, expected %u but got %u", KVMFR_HEADER_VERSION, state.shm->version);
DEBUG_ERROR("This is not a bug, ensure you have the right version of looking-glass-host.exe on the guest");
break;
}
if (!(t_event = SDL_CreateThread(cursorThread, "cursorThread", NULL)))
{
DEBUG_ERROR("cursor create thread failed");
break;
}
if (!(t_event = SDL_CreateThread(frameThread, "frameThread", NULL)))
{
DEBUG_ERROR("frame create thread failed");
break;
}
mainThread();
break; break;
} }

View File

@ -33,7 +33,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "memcpySSE.h" #include "memcpySSE.h"
#include "utils.h" #include "utils.h"
#define BUFFER_COUNT 1 #define BUFFER_COUNT 2
#define FRAME_TEXTURE 0 #define FRAME_TEXTURE 0
#define FPS_TEXTURE 1 #define FPS_TEXTURE 1
@ -48,7 +48,6 @@ struct Options
bool mipmap; bool mipmap;
bool vsync; bool vsync;
bool preventBuffer; bool preventBuffer;
bool splitMouse;
}; };
static struct Options defaultOptions = static struct Options defaultOptions =
@ -56,16 +55,15 @@ static struct Options defaultOptions =
.mipmap = true, .mipmap = true,
.vsync = true, .vsync = true,
.preventBuffer = true, .preventBuffer = true,
.splitMouse = false
}; };
struct LGR_OpenGL struct Inst
{ {
LG_RendererParams params; LG_RendererParams params;
struct Options opt; struct Options opt;
bool configured; bool configured;
SDL_Window * sdlWindow; bool reconfigure;
SDL_GLContext glContext; SDL_GLContext glContext;
bool doneInfo; bool doneInfo;
@ -73,6 +71,7 @@ struct LGR_OpenGL
bool resizeWindow; bool resizeWindow;
bool frameUpdate; bool frameUpdate;
volatile int formatLock;
LG_RendererFormat format; LG_RendererFormat format;
GLuint intFormat; GLuint intFormat;
GLuint vboFormat; GLuint vboFormat;
@ -82,7 +81,8 @@ struct LGR_OpenGL
bool hasBuffers; bool hasBuffers;
GLuint vboID[1]; GLuint vboID[1];
uint8_t * texPixels[BUFFER_COUNT]; uint8_t * texPixels[BUFFER_COUNT];
int texIndex; volatile int syncLock;
int texIndex, wTexIndex;
int texList; int texList;
int fpsList; int fpsList;
int mouseList; int mouseList;
@ -99,6 +99,14 @@ struct LGR_OpenGL
uint64_t renderCount; uint64_t renderCount;
SDL_Rect fpsRect; SDL_Rect fpsRect;
volatile int mouseLock;
LG_RendererCursor mouseCursor;
int mouseWidth;
int mouseHeight;
int mousePitch;
uint8_t * mouseData;
size_t mouseDataSize;
bool mouseUpdate; bool mouseUpdate;
bool newShape; bool newShape;
uint64_t lastMouseDraw; uint64_t lastMouseDraw;
@ -107,43 +115,41 @@ struct LGR_OpenGL
SDL_Rect mousePos; SDL_Rect mousePos;
}; };
bool lgr_opengl_check_error(const char * name) static bool _check_gl_error(unsigned int line, const char * name);
{ #define check_gl_error(name) _check_gl_error(__LINE__, name)
GLenum error = glGetError();
if (error == GL_NO_ERROR)
return false;
const GLubyte * errStr = gluErrorString(error); static void deconfigure(struct Inst * this);
DEBUG_ERROR("%s = %d (%s)", name, error, errStr); static bool configure(struct Inst * this, SDL_Window *window);
return true; static void update_mouse_shape(struct Inst * this, bool * newShape);
} static bool draw_frame(struct Inst * this, bool * frameUpdate);
static void draw_mouse(struct Inst * this);
const char * lgr_opengl_get_name() const char * opengl_get_name()
{ {
return "OpenGL"; return "OpenGL";
} }
bool lgr_opengl_create(void ** opaque, const LG_RendererParams params) bool opengl_create(void ** opaque, const LG_RendererParams params)
{ {
// create our local storage // create our local storage
*opaque = malloc(sizeof(struct LGR_OpenGL)); *opaque = malloc(sizeof(struct Inst));
if (!*opaque) if (!*opaque)
{ {
DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct LGR_OpenGL)); DEBUG_INFO("Failed to allocate %lu bytes", sizeof(struct Inst));
return false; return false;
} }
memset(*opaque, 0, sizeof(struct LGR_OpenGL)); memset(*opaque, 0, sizeof(struct Inst));
struct LGR_OpenGL * this = (struct LGR_OpenGL *)*opaque; struct Inst * this = (struct Inst *)*opaque;
memcpy(&this->params, &params , sizeof(LG_RendererParams)); memcpy(&this->params, &params , sizeof(LG_RendererParams));
memcpy(&this->opt , &defaultOptions, sizeof(struct Options )); memcpy(&this->opt , &defaultOptions, sizeof(struct Options ));
return true; return true;
} }
bool lgr_opengl_initialize(void * opaque, Uint32 * sdlFlags) bool opengl_initialize(void * opaque, Uint32 * sdlFlags)
{ {
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque; struct Inst * this = (struct Inst *)opaque;
if (!this) if (!this)
return false; return false;
@ -165,23 +171,280 @@ bool lgr_opengl_initialize(void * opaque, Uint32 * sdlFlags)
return true; return true;
} }
bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFormat format) void opengl_deinitialize(void * opaque)
{ {
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque; struct Inst * this = (struct Inst *)opaque;
if (!this)
return;
deconfigure(this);
if (this->mouseData)
free(this->mouseData);
free(this);
}
void opengl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return;
this->window.x = width;
this->window.y = height;
memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
this->resizeWindow = true;
}
bool opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
{
struct Inst * this = (struct Inst *)opaque;
if (!this) if (!this)
return false; return false;
if (this->configured) while(__sync_lock_test_and_set(&this->mouseLock, 1));
this->mouseCursor = cursor;
this->mouseWidth = width;
this->mouseHeight = height;
this->mousePitch = pitch;
const size_t size = height * pitch;
if (size > this->mouseDataSize)
{ {
DEBUG_ERROR("Renderer already configured, call deconfigure first"); if (this->mouseData)
free(this->mouseData);
this->mouseData = (uint8_t *)malloc(size);
this->mouseDataSize = size;
}
memcpy(this->mouseData, data, size);
this->newShape = true;
__sync_lock_release(&this->mouseLock);
return true;
}
bool opengl_on_mouse_event(void * opaque, const bool visible, const int x, const int y)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return false;
if (this->mousePos.x == x && this->mousePos.y == y && this->mouseVisible == visible)
return true;
this->mouseVisible = visible;
this->mousePos.x = x;
this->mousePos.y = y;
this->mouseUpdate = true;
return false;
}
bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const uint8_t * data)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
{
DEBUG_ERROR("Invalid opaque pointer");
return false; return false;
} }
this->sdlWindow = window; while(__sync_lock_test_and_set(&this->formatLock, 1));
if (this->reconfigure)
{
__sync_lock_release(&this->formatLock);
return true;
}
if (!this->configured || memcmp(&this->format, &format, sizeof(LG_RendererFormat)) != 0)
{
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
this->reconfigure = true;
__sync_lock_release(&this->formatLock);
return true;
}
__sync_lock_release(&this->formatLock);
// lock, perform the update, then unlock
while(__sync_lock_test_and_set(&this->syncLock, 1));
memcpySSE(this->texPixels[this->wTexIndex], data, this->texSize);
this->frameUpdate = true;
__sync_lock_release(&this->syncLock);
++this->frameCount;
return true;
}
bool opengl_render(void * opaque, SDL_Window * window)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return false;
if (!configure(this, window))
return true;
if (this->resizeWindow)
{
// setup the projection matrix
glViewport(0, 0, this->window.x, this->window.y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, this->window.x, this->window.y, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
glScalef(
(float)this->destRect.w / (float)this->format.width,
(float)this->destRect.h / (float)this->format.height,
1.0f
);
// update the scissor rect to prevent drawing outside of the frame
glScissor(
this->destRect.x,
this->destRect.y,
this->destRect.w,
this->destRect.h
);
this->resizeWindow = false;
}
bool frameUpdate;
if (!draw_frame(this, &frameUpdate))
return false;
bool newShape;
update_mouse_shape(this, &newShape);
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
glCallList(this->texList + this->texIndex);
draw_mouse(this);
if (this->fpsTexture)
glCallList(this->fpsList);
if (this->opt.preventBuffer)
{
unsigned int before, after;
glXGetVideoSyncSGI(&before);
SDL_GL_SwapWindow(window);
// wait for the swap to happen to ensure we dont buffer frames //
glXGetVideoSyncSGI(&after);
if (before == after)
glXWaitVideoSyncSGI(1, 0, &before);
}
else
SDL_GL_SwapWindow(window);
const uint64_t t = nanotime();
this->renderTime += t - this->lastFrameTime;
this->lastFrameTime = t;
++this->renderCount;
this->mouseUpdate = false;
this->lastMouseDraw = t;
return true;
}
static void handle_opt_mipmap(void * opaque, const char *value)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return;
this->opt.mipmap = LG_RendererValueToBool(value);
}
static void handle_opt_vsync(void * opaque, const char *value)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return;
this->opt.vsync = LG_RendererValueToBool(value);
}
static void handle_opt_prevent_buffer(void * opaque, const char *value)
{
struct Inst * this = (struct Inst *)opaque;
if (!this)
return;
this->opt.preventBuffer = LG_RendererValueToBool(value);
}
static LG_RendererOpt opengl_options[] =
{
{
.name = "mipmap",
.desc = "Enable or disable mipmapping [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_mipmap
},
{
.name = "vsync",
.desc ="Enable or disable vsync [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_vsync
},
{
.name = "preventBuffer",
.desc = "Prevent the driver from buffering frames [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_prevent_buffer
}
};
const LG_Renderer LGR_OpenGL =
{
.get_name = opengl_get_name,
.options = opengl_options,
.option_count = LGR_OPTION_COUNT(opengl_options),
.create = opengl_create,
.initialize = opengl_initialize,
.deinitialize = opengl_deinitialize,
.on_resize = opengl_on_resize,
.on_mouse_shape = opengl_on_mouse_shape,
.on_mouse_event = opengl_on_mouse_event,
.on_frame_event = opengl_on_frame_event,
.render = opengl_render
};
static bool _check_gl_error(unsigned int line, const char * name)
{
GLenum error = glGetError();
if (error == GL_NO_ERROR)
return false;
const GLubyte * errStr = gluErrorString(error);
DEBUG_ERROR("%d: %s = %d (%s)", line, name, error, errStr);
return true;
}
static bool configure(struct Inst * this, SDL_Window *window)
{
while(__sync_lock_test_and_set(&this->formatLock, 1));
if (!this->reconfigure)
{
__sync_lock_release(&this->formatLock);
return this->configured;
}
if (this->configured)
deconfigure(this);
this->glContext = SDL_GL_CreateContext(window); this->glContext = SDL_GL_CreateContext(window);
if (!this->glContext) if (!this->glContext)
{ {
DEBUG_ERROR("Failed to create the OpenGL context"); DEBUG_ERROR("Failed to create the OpenGL context");
__sync_lock_release(&this->formatLock);
return false; return false;
} }
@ -193,12 +456,6 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
this->doneInfo = true; this->doneInfo = true;
} }
if (SDL_GL_MakeCurrent(window, this->glContext) != 0)
{
DEBUG_ERROR("Failed to make the GL context current");
return false;
}
SDL_GL_SetSwapInterval(this->opt.vsync ? 1 : 0); SDL_GL_SetSwapInterval(this->opt.vsync ? 1 : 0);
// check if the GPU supports GL_ARB_buffer_storage first // check if the GPU supports GL_ARB_buffer_storage first
@ -207,11 +464,12 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions)) if (!gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions))
{ {
DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage"); DEBUG_INFO("The GPU doesn't support GL_ARB_buffer_storage");
__sync_lock_release(&this->formatLock);
return false; return false;
} }
// assume 24 and 32 bit formats are RGB and RGBA // assume 24 and 32 bit formats are RGB and RGBA
switch(format.bpp) switch(this->format.bpp)
{ {
case 24: case 24:
this->intFormat = GL_RGB8; this->intFormat = GL_RGB8;
@ -224,12 +482,13 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
break; break;
default: default:
DEBUG_INFO("%d bpp not supported", format.bpp); DEBUG_INFO("%d bpp not supported", this->format.bpp);
__sync_lock_release(&this->formatLock);
return false; return false;
} }
// calculate the texture size in bytes // calculate the texture size in bytes
this->texSize = format.height * format.pitch; this->texSize = this->format.height * this->format.pitch;
// generate lists for drawing // generate lists for drawing
this->texList = glGenLists(BUFFER_COUNT); this->texList = glGenLists(BUFFER_COUNT);
@ -238,13 +497,19 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
// generate the pixel unpack buffers // generate the pixel unpack buffers
glGenBuffers(1, this->vboID); glGenBuffers(1, this->vboID);
if (lgr_opengl_check_error("glGenBuffers")) if (check_gl_error("glGenBuffers"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
this->hasBuffers = true; this->hasBuffers = true;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0]); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0]);
if (lgr_opengl_check_error("glBindBuffer")) if (check_gl_error("glBindBuffer"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
glBufferStorage( glBufferStorage(
GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER,
@ -253,8 +518,11 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
GL_MAP_WRITE_BIT | GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT GL_MAP_PERSISTENT_BIT
); );
if (lgr_opengl_check_error("glBufferStorage")) if (check_gl_error("glBufferStorage"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
this->texPixels[0] = glMapBufferRange( this->texPixels[0] = glMapBufferRange(
GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER,
@ -265,36 +533,48 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
GL_MAP_FLUSH_EXPLICIT_BIT GL_MAP_FLUSH_EXPLICIT_BIT
); );
if (lgr_opengl_check_error("glMapBufferRange")) if (check_gl_error("glMapBufferRange"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
for(int i = 1; i < BUFFER_COUNT; ++i) for(int i = 1; i < BUFFER_COUNT; ++i)
this->texPixels[i] = this->texPixels[i-1] + this->texSize; this->texPixels[i] = this->texPixels[i-1] + this->texSize;
// create the textures // create the textures
glGenTextures(TEXTURE_COUNT, this->textures); glGenTextures(TEXTURE_COUNT, this->textures);
if (lgr_opengl_check_error("glGenTextures")) if (check_gl_error("glGenTextures"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
this->hasTextures = true; this->hasTextures = true;
// create the frame texture // create the frame texture
glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]); glBindTexture(GL_TEXTURE_2D, this->textures[FRAME_TEXTURE]);
if (lgr_opengl_check_error("glBindTexture")) if (check_gl_error("glBindTexture"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
glTexImage2D( glTexImage2D(
GL_TEXTURE_2D, GL_TEXTURE_2D,
0, 0,
this->intFormat, this->intFormat,
format.width, this->format.width,
format.height * BUFFER_COUNT, this->format.height * BUFFER_COUNT,
0, 0,
this->vboFormat, this->vboFormat,
GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE,
(void*)0 (void*)0
); );
if (lgr_opengl_check_error("glTexImage2D")) if (check_gl_error("glTexImage2D"))
{
__sync_lock_release(&this->formatLock);
return false; return false;
}
// configure the texture // configure the texture
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -313,9 +593,9 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_TRIANGLE_STRIP); glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0f, ts); glVertex2i(0 , 0 ); glTexCoord2f(0.0f, ts); glVertex2i(0 , 0 );
glTexCoord2f(1.0f, ts); glVertex2i(format.width, 0 ); glTexCoord2f(1.0f, ts); glVertex2i(this->format.width, 0 );
glTexCoord2f(0.0f, te); glVertex2i(0 , format.height); glTexCoord2f(0.0f, te); glVertex2i(0 , this->format.height);
glTexCoord2f(1.0f, te); glVertex2i(format.width, format.height); glTexCoord2f(1.0f, te); glVertex2i(this->format.width, this->format.height);
glEnd(); glEnd();
glEndList(); glEndList();
} }
@ -333,16 +613,16 @@ bool lgr_opengl_configure(void * opaque, SDL_Window *window, const LG_RendererFo
this->drawStart = nanotime(); this->drawStart = nanotime();
glXGetVideoSyncSGI(&this->gpuFrameCount); glXGetVideoSyncSGI(&this->gpuFrameCount);
// copy the format into the local storage
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
this->configured = true; this->configured = true;
this->reconfigure = false;
__sync_lock_release(&this->formatLock);
return true; return true;
} }
void lgr_opengl_deconfigure(void * opaque) static void deconfigure(struct Inst * this)
{ {
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque; if (!this->configured)
if (!this || !this->configured)
return; return;
if (this->hasTextures) if (this->hasTextures)
@ -366,45 +646,21 @@ void lgr_opengl_deconfigure(void * opaque)
this->configured = false; this->configured = false;
} }
void lgr_opengl_deinitialize(void * opaque) static void update_mouse_shape(struct Inst * this, bool * newShape)
{ {
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque; while(__sync_lock_test_and_set(&this->mouseLock, 1));
if (!this) *newShape = this->newShape;
if (!this->newShape)
{
__sync_lock_release(&this->mouseLock);
return; return;
}
if (this->configured) const LG_RendererCursor cursor = this->mouseCursor;
lgr_opengl_deconfigure(opaque); const int width = this->mouseWidth;
const int height = this->mouseHeight;
free(this); const int pitch = this->mousePitch;
} const uint8_t * data = this->mouseData;
bool lgr_opengl_is_compatible(void * opaque, const LG_RendererFormat format)
{
const struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this || !this->configured)
return false;
return (memcmp(&this->format, &format, sizeof(LG_RendererFormat)) == 0);
}
void lgr_opengl_on_resize(void * opaque, const int width, const int height, const LG_RendererRect destRect)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this || !this->configured)
return;
this->window.x = width;
this->window.y = height;
memcpy(&this->destRect, &destRect, sizeof(LG_RendererRect));
this->resizeWindow = true;
}
bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this || !this->configured)
return false;
this->mouseType = cursor; this->mouseType = cursor;
switch(cursor) switch(cursor)
@ -522,41 +778,26 @@ bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, co
} }
this->mouseUpdate = true; this->mouseUpdate = true;
this->newShape = true; __sync_lock_release(&this->mouseLock);
return true;
} }
bool lgr_opengl_on_mouse_event(void * opaque, const bool visible, const int x, const int y) static bool draw_frame(struct Inst * this, bool * frameUpdate)
{ {
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque; while(__sync_lock_test_and_set(&this->syncLock, 1));
if (!this || !this->configured) *frameUpdate = this->frameUpdate;
return false; if (!this->frameUpdate)
{
if (this->mousePos.x == x && this->mousePos.y == y && this->mouseVisible == visible) __sync_lock_release(&this->syncLock);
return true; return true;
this->mouseVisible = visible;
this->mousePos.x = x;
this->mousePos.y = y;
this->mouseUpdate = true;
return false;
}
bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this)
{
DEBUG_ERROR("Invalid opaque pointer");
return false;
} }
if (!this->configured) this->texIndex = this->wTexIndex;
{ if (++this->wTexIndex == BUFFER_COUNT)
DEBUG_ERROR("Not configured"); this->wTexIndex = 0;
return false; this->frameUpdate = false;
} __sync_lock_release(&this->syncLock);
while(__sync_lock_test_and_set(&this->formatLock, 1));
if (this->params.showFPS && this->renderTime > 1e9) if (this->params.showFPS && this->renderTime > 1e9)
{ {
char str[128]; char str[128];
@ -568,6 +809,7 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
if (!(textSurface = TTF_RenderText_Blended(this->params.font, str, color))) if (!(textSurface = TTF_RenderText_Blended(this->params.font, str, color)))
{ {
DEBUG_ERROR("Failed to render text"); DEBUG_ERROR("Failed to render text");
__sync_lock_release(&this->formatLock);
return false; return false;
} }
@ -636,7 +878,6 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.stride ); glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.stride );
// copy the buffer to the texture // copy the buffer to the texture
memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
glFlushMappedBufferRange( glFlushMappedBufferRange(
GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER,
this->texSize * this->texIndex, this->texSize * this->texIndex,
@ -655,7 +896,10 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE,
(void*)(this->texIndex * this->texSize) (void*)(this->texIndex * this->texSize)
); );
lgr_opengl_check_error("glTexSubImage2D"); if (check_gl_error("glTexSubImage2D"))
DEBUG_ERROR("texIndex: %u, width: %u, height: %u, vboFormat: %x, texSize: %lu",
this->texIndex, this->format.width, this->format.height, this->vboFormat, this->texSize
);
// unbind the buffer // unbind the buffer
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
@ -677,16 +921,11 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
} }
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
__sync_lock_release(&this->formatLock);
if (++this->texIndex == BUFFER_COUNT)
this->texIndex = 0;
++this->frameCount;
this->frameUpdate = true;
return true; return true;
} }
static inline void lgr_opengl_draw_mouse(struct LGR_OpenGL * this) static void draw_mouse(struct Inst * this)
{ {
if (!this->mouseVisible) if (!this->mouseVisible)
return; return;
@ -696,183 +935,3 @@ static inline void lgr_opengl_draw_mouse(struct LGR_OpenGL * this)
glCallList(this->mouseList); glCallList(this->mouseList);
glPopMatrix(); glPopMatrix();
} }
bool lgr_opengl_render(void * opaque)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this || !this->configured)
return false;
if (this->resizeWindow)
{
// setup the projection matrix
glViewport(0, 0, this->window.x, this->window.y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, this->window.x, this->window.y, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(this->destRect.x, this->destRect.y, 0.0f);
glScalef(
(float)this->destRect.w / (float)this->format.width,
(float)this->destRect.h / (float)this->format.height,
1.0f
);
// update the scissor rect to prevent drawing outside of the frame
glScissor(
this->destRect.x,
this->destRect.y,
this->destRect.w,
this->destRect.h
);
this->resizeWindow = false;
}
if (this->opt.splitMouse)
{
if (!this->frameUpdate)
{
if (!this->mouseUpdate)
return true;
if (!this->newShape)
{
// don't update the mouse too fast
const uint64_t delta = nanotime() - this->lastMouseDraw;
if (delta < 5e6)
return true;
}
this->newShape = false;
glDrawBuffer(GL_FRONT);
glCallList(this->texList + this->texIndex);
lgr_opengl_draw_mouse(this);
if (this->fpsTexture)
glCallList(this->fpsList);
glDrawBuffer(GL_BACK);
glFlush();
this->mouseUpdate = false;
this->lastMouseDraw = nanotime();
return true;
}
}
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
glCallList(this->texList + this->texIndex);
lgr_opengl_draw_mouse(this);
if (this->fpsTexture)
glCallList(this->fpsList);
if (this->opt.preventBuffer)
{
unsigned int before, after;
glXGetVideoSyncSGI(&before);
SDL_GL_SwapWindow(this->sdlWindow);
// wait for the swap to happen to ensure we dont buffer frames //
glXGetVideoSyncSGI(&after);
if (before == after)
glXWaitVideoSyncSGI(1, 0, &before);
}
else
SDL_GL_SwapWindow(this->sdlWindow);
const uint64_t t = nanotime();
this->renderTime += t - this->lastFrameTime;
this->lastFrameTime = t;
++this->renderCount;
this->frameUpdate = false;
this->mouseUpdate = false;
this->lastMouseDraw = t;
return true;
}
static void handle_opt_mipmap(void * opaque, const char *value)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this)
return;
this->opt.mipmap = LG_RendererValueToBool(value);
}
static void handle_opt_vsync(void * opaque, const char *value)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this)
return;
this->opt.vsync = LG_RendererValueToBool(value);
}
static void handle_opt_prevent_buffer(void * opaque, const char *value)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this)
return;
this->opt.preventBuffer = LG_RendererValueToBool(value);
}
static void handle_opt_split_mouse(void * opaque, const char *value)
{
struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
if (!this)
return;
this->opt.splitMouse = LG_RendererValueToBool(value);
}
static LG_RendererOpt lgr_opengl_options[] =
{
{
.name = "mipmap",
.desc = "Enable or disable mipmapping [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_mipmap
},
{
.name = "vsync",
.desc ="Enable or disable vsync [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_vsync
},
{
.name = "preventBuffer",
.desc = "Prevent the driver from buffering frames [default: enabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_prevent_buffer
},
{
.name = "splitMouse",
.desc = "Draw mouse updates directly to the front buffer [default: disabled]",
.validator = LG_RendererValidatorBool,
.handler = handle_opt_split_mouse
}
};
const LG_Renderer LGR_OpenGL =
{
.get_name = lgr_opengl_get_name,
.options = lgr_opengl_options,
.option_count = LGR_OPTION_COUNT(lgr_opengl_options),
.create = lgr_opengl_create,
.initialize = lgr_opengl_initialize,
.configure = lgr_opengl_configure,
.deconfigure = lgr_opengl_deconfigure,
.deinitialize = lgr_opengl_deinitialize,
.is_compatible = lgr_opengl_is_compatible,
.on_resize = lgr_opengl_on_resize,
.on_mouse_shape = lgr_opengl_on_mouse_shape,
.on_mouse_event = lgr_opengl_on_mouse_event,
.on_frame_event = lgr_opengl_on_frame_event,
.render = lgr_opengl_render
};

View File

@ -35,3 +35,13 @@ static inline uint64_t nanotime()
clock_gettime(CLOCK_MONOTONIC_RAW, &time); clock_gettime(CLOCK_MONOTONIC_RAW, &time);
return ((uint64_t)time.tv_sec * 1e9) + time.tv_nsec; return ((uint64_t)time.tv_sec * 1e9) + time.tv_nsec;
} }
static inline void nsleep(uint64_t ns)
{
const struct timespec ts =
{
.tv_sec = ns / 1e9,
.tv_nsec = ns - ((ns / 1e9) * 1e9)
};
nanosleep(&ts, NULL);
}

View File

@ -21,7 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include <stdint.h> #include <stdint.h>
#define KVMFR_HEADER_MAGIC "[[KVMFR]]" #define KVMFR_HEADER_MAGIC "[[KVMFR]]"
#define KVMFR_HEADER_VERSION 4 #define KVMFR_HEADER_VERSION 5
typedef enum FrameType typedef enum FrameType
{ {
@ -48,7 +48,13 @@ typedef struct KVMFRCursor
{ {
uint8_t flags; // KVMFR_CURSOR_FLAGS uint8_t flags; // KVMFR_CURSOR_FLAGS
int16_t x, y; // cursor x & y position int16_t x, y; // cursor x & y position
uint32_t version; // shape version
CursorType type; // shape buffer data type CursorType type; // shape buffer data type
uint32_t width; // shape width
uint32_t height; // shape height
uint32_t pitch; // shape row pitch (stride in bytes)
uint64_t dataPos; // offset to the shape data
} }
KVMFRCursor; KVMFRCursor;
@ -79,7 +85,6 @@ typedef struct KVMFRHeader
{ {
char magic[sizeof(KVMFR_HEADER_MAGIC)]; char magic[sizeof(KVMFR_HEADER_MAGIC)];
uint32_t version; // version of this structure uint32_t version; // version of this structure
uint32_t updateCount; // updated each change
uint8_t flags; // KVMFR_HEADER_FLAGS uint8_t flags; // KVMFR_HEADER_FLAGS
KVMFRDetail detail; // details KVMFRDetail detail; // details
} }