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[client] redesign of the renderer archiceture for mt support
This is the first of two commits that completely turn the rendering code on it's head. This change set decouples the guest's capture rate from the host's render rate for both cursor and frame updates. This helps prevent the host application from stalling when waiting for frame draws when all it want's to do is send cursor updates. * Breaks OpenGL-Basic for now
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@@ -21,12 +21,12 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "lg-renderer.h"
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extern const LG_Renderer LGR_OpenGL;
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extern const LG_Renderer LGR_OpenGLBasic;
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//extern const LG_Renderer LGR_OpenGLBasic;
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const LG_Renderer * LG_Renderers[] =
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{
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&LGR_OpenGL,
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&LGR_OpenGLBasic,
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// &LGR_OpenGLBasic,
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NULL // end of array sentinal
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};
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