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[client] fix invalid shutdown of renderer outside of it's thread
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@ -156,6 +156,9 @@ static int renderThread(void * unused)
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state.running = false;
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SDL_WaitThread(t_cursor, NULL);
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state.lgr->deinitialize(state.lgrData);
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state.lgr = NULL;
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return 0;
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}
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@ -1127,18 +1130,18 @@ int run()
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{
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state.frameTime = 1e9 / (current.refresh_rate * 2);
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}
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else
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else
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{
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DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS Limit: 200");
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state.frameTime = 1e9 / 200;
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}
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}
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else
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else
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{
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DEBUG_INFO("Using the FPS Limit from args: %d", params.fpsLimit);
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state.frameTime = 1e9 / params.fpsLimit;
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}
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register_key_binds();
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// set the compositor hint to bypass for low latency
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@ -1345,9 +1348,6 @@ int run()
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spice_disconnect();
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}
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if (state.lgr)
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state.lgr->deinitialize(state.lgrData);
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if (state.lgc)
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{
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state.lgc->free();
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@ -1396,4 +1396,4 @@ int main(int argc, char * argv[])
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config_free();
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return ret;
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}
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}
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