[idd] transport: abstract LGMP implementation

Introduce transport, frame, and control interfaces with an LGMP factory
backend.

Move LGMP and IVSHMEM implementation details under transport/lgmp and
expose direct frame-buffer memory through a neutral capability.
This commit is contained in:
Geoffrey McRae
2026-08-07 16:39:07 +10:00
parent 30a1383d5e
commit 6725133375
46 changed files with 1026 additions and 480 deletions

View File

@@ -19,11 +19,12 @@
*/
#include "capture/CFrameBufferPool.h"
#include "transport/IFrameTransport.h"
#include <stdint.h>
void CFrameBufferPool::Init(
CFrameTransport * transport, CD3D12Device * dx12)
IFrameTransport * transport, CD3D12Device * dx12)
{
m_transport = transport;
m_dx12 = dx12;
@@ -43,8 +44,9 @@ CFrameBufferResource * CFrameBufferPool::Get(
return nullptr;
CFrameBufferResource * fbr = &m_buffers[buffer.frameIndex];
if (!fbr->Init(m_transport, m_dx12, buffer.frameIndex, buffer.mem,
minSize, textureDesc))
if (!fbr->Init(m_dx12, buffer.frameIndex, buffer.mem,
buffer.heapOffset, minSize, m_transport->GetMaxFrameSize(),
textureDesc))
return nullptr;
return fbr;