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[client] egl: pad buffer damage by 1px when rendering desktop
We want to add extra padding to deal with scaling, which may end up blending with neighbouring pixels.
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@ -901,9 +901,17 @@ static bool egl_render(void * opaque, LG_RendererRotate rotate, const bool newFr
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break;
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break;
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}
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}
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memcpy(accumulated->rects + accumulated->count, damage->rects,
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for (int j = 0; j < damage->count; ++j)
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damage->count * sizeof(struct FrameDamageRect));
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{
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accumulated->count += damage->count;
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struct FrameDamageRect * rect = damage->rects + j;
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int x = rect->x > 0 ? rect->x - 1 : 0;
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int y = rect->y > 0 ? rect->y - 1 : 0;
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accumulated->rects[accumulated->count++] = (struct FrameDamageRect) {
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.x = x, .y = y,
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.width = min(this->format.width - x, rect->width + 2),
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.height = min(this->format.height - y, rect->height + 2),
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};
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}
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}
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}
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}
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}
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desktopDamage = this->desktopDamage + this->desktopDamageIdx;
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desktopDamage = this->desktopDamage + this->desktopDamageIdx;
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