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[client] egl: re-process the texture and invalidate if a setting changed
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@@ -176,4 +176,6 @@ PostProcessHandle egl_textureAddFilter(EGL_Texture * texture,
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void egl_textureEnableFilter(PostProcessHandle * handle, bool enable);
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void egl_textureInvalidate(EGL_Texture * texture);
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float egl_textureGetScale(EGL_Texture * texture);
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