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[client] [Patch 2/2] fixes #106
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@@ -195,7 +195,7 @@ void egl_fps_update(EGL_FPS * fps, const float avgFPS, const float renderFPS)
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EGL_PF_BGRA,
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bmp->width ,
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bmp->height,
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bmp->width * bmp->height * bmp->bpp,
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bmp->width * bmp->bpp,
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false
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);
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