mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-06 10:44:01 +00:00
[client] rework the configuration overlay to allow for tabs
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@@ -20,6 +20,10 @@
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#include "postprocess.h"
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#include "filters.h"
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#include "app.h"
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#include "cimgui.h"
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#include <stdatomic.h>
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#include "common/debug.h"
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#include "common/array.h"
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@@ -37,6 +41,7 @@ struct EGL_PostProcess
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struct ll * filters;
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GLuint output;
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unsigned int outputX, outputY;
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_Atomic(bool) modified;
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EGL_Model * model;
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};
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@@ -47,6 +52,27 @@ void egl_postProcessEarlyInit(void)
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EGL_Filters[i]->earlyInit();
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}
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static void configUI(void * opaque, int * id)
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{
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struct EGL_PostProcess * this = opaque;
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bool redraw = false;
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EGL_Filter * filter;
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for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
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{
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igPushIDInt(++*id);
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if (igCollapsingHeaderBoolPtr(filter->ops.name, NULL, 0))
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redraw |= egl_filterImguiConfig(filter);
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igPopID();
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}
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if (redraw)
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{
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atomic_store(&this->modified, true);
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app_invalidateWindow(false);
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}
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}
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bool egl_postProcessInit(EGL_PostProcess ** pp)
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{
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EGL_PostProcess * this = calloc(1, sizeof(*this));
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@@ -70,6 +96,8 @@ bool egl_postProcessInit(EGL_PostProcess ** pp)
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}
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egl_modelSetDefault(this->model, false);
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app_overlayConfigRegisterTab("EGL Filters", configUI, this);
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*pp = this;
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return true;
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@@ -111,14 +139,9 @@ bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops)
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return true;
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}
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bool egl_postProcessImgui(EGL_PostProcess * this)
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bool egl_postProcessConfigModified(EGL_PostProcess * this)
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{
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bool redraw = false;
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EGL_Filter * filter;
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for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
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redraw |= egl_filterImguiConfig(filter);
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return redraw;
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return atomic_load(&this->modified);
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}
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bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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@@ -131,6 +154,7 @@ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex,
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if (egl_textureGet(tex, &texture, &sizeX, &sizeY) != EGL_TEX_STATUS_OK)
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return false;
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atomic_store(&this->modified, false);
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for(ll_reset(this->filters); ll_walk(this->filters, (void **)&filter); )
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{
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egl_filterSetOutputResHint(filter, targetX, targetY);
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