[client] reduce weight of FPS limiter feedback

This commit is contained in:
Geoffrey McRae 2018-05-25 08:35:52 +10:00
parent 5de9a8dce6
commit 62e67c345c

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@ -66,7 +66,7 @@ struct AppState
int shmFD; int shmFD;
struct KVMFRHeader * shm; struct KVMFRHeader * shm;
unsigned int shmSize; unsigned int shmSize;
unsigned int fpsSleep; int64_t fpsSleep;
}; };
typedef struct RenderOpts typedef struct RenderOpts
@ -199,7 +199,9 @@ int renderThread(void * unused)
{ {
usleep(state.fpsSleep - total); usleep(state.fpsSleep - total);
int64_t delta = (1000000 / params.fpsLimit) - (microtime() - start); int64_t delta = (1000000 / params.fpsLimit) - (microtime() - start);
state.fpsSleep += delta; state.fpsSleep += delta / 16;
if (state.fpsSleep < 0)
state.fpsSleep = 0;
} }
} }
else else