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[common] framebuffer: use stream load instead of plain load
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@ -61,7 +61,7 @@ bool framebuffer_read(const FrameBuffer * frame, void * dst, size_t dstpitch,
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__m128i * s = (__m128i *)(frame->data + rp);
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__m128i * s = (__m128i *)(frame->data + rp);
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for(int i = 0; i < blocks; ++i, ++s, d += 16)
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for(int i = 0; i < blocks; ++i, ++s, d += 16)
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_mm_stream_si128((__m128i *)d, _mm_load_si128(s));
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_mm_stream_si128((__m128i *)d, _mm_stream_load_si128(s));
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if (left)
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if (left)
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memcpy(d, frame->data + rp + blocks * 16, left);
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memcpy(d, frame->data + rp + blocks * 16, left);
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@ -116,7 +116,7 @@ bool framebuffer_write(FrameBuffer * frame, const void * src, size_t size)
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/* copy in chunks */
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/* copy in chunks */
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while(size > 15)
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while(size > 15)
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{
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{
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_mm_stream_si128((__m128i *)(frame->data + wp), _mm_loadu_si128(s++));
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_mm_stream_si128((__m128i *)(frame->data + wp), _mm_stream_load_si128(s++));
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size -= 16;
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size -= 16;
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wp += 16;
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wp += 16;
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