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https://github.com/gnif/LookingGlass.git
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[idd] select linear RGB24 packing automatically
Replace the texture-shaped RGB24 output with a linear raw buffer and keep its packing, damage translation, and buffer copies inside the RGB24 effect. Benchmark full-frame native and packed processing and retain the faster path for each source format. Preserve logical damage rectangles for client updates and alternating framebuffer repair. Return compute outputs to COMMON for COPY queue handoff and refresh cached framebuffer sizes when switching packed and native layouts.
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@@ -33,25 +33,24 @@ using namespace Microsoft::WRL;
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class CFrameBufferResource
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{
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private:
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bool m_valid = false;
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unsigned m_frameIndex = 0;
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uint8_t * m_base = nullptr;
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size_t m_size = 0;
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size_t m_frameSize = 0;
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uint64_t m_captureTime = 0;
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uint64_t m_postProcessStart = 0;
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uint64_t m_copyStart = 0;
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unsigned m_frameIndex = 0;
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uint8_t * m_base = nullptr;
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size_t m_size = 0;
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size_t m_frameSize = 0;
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uint64_t m_captureTime = 0;
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uint64_t m_postProcessStart = 0;
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uint64_t m_copyStart = 0;
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unsigned m_timingEffectIndex = 0;
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uint64_t m_timingToken = 0;
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bool m_fullCopy = false;
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ComPtr<ID3D12Resource> m_res;
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void * m_map = nullptr;
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void * m_map = nullptr;
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public:
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bool Init(CSwapChainProcessor * swapChain, unsigned frameIndex, uint8_t * base, size_t size);
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void Reset();
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bool IsValid() { return m_valid; }
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unsigned GetFrameIndex() { return m_frameIndex; }
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uint8_t * GetBase() { return m_base; }
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size_t GetSize() { return m_size; }
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size_t GetFrameSize() { return m_frameSize; }
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void * GetMap() { return m_map; }
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@@ -66,5 +65,16 @@ class CFrameBufferResource
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uint64_t GetPostProcessStart() const { return m_postProcessStart; }
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uint64_t GetCopyStart () const { return m_copyStart; }
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void SetPostProcessSample(
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unsigned effectIndex, uint64_t token, bool fullCopy)
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{
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m_timingEffectIndex = effectIndex;
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m_timingToken = token;
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m_fullCopy = fullCopy;
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}
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unsigned GetTimingEffectIndex() const { return m_timingEffectIndex; }
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uint64_t GetTimingToken () const { return m_timingToken; }
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bool IsFullCopy () const { return m_fullCopy; }
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ComPtr<ID3D12Resource> Get() { return m_res; }
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};
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