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[client] wayland: implement window size setting for xdg-shell
This should allow win:autoResize to work on Wayland when the compositor supports such an operation.
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@ -68,12 +68,27 @@ static void xdgToplevelConfigure(void * data, struct xdg_toplevel * xdgToplevel,
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wlWm.width = width;
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wlWm.height = height;
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wlWm.fullscreen = false;
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wlWm.floating = true;
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enum xdg_toplevel_state * state;
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wl_array_for_each(state, states)
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{
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if (*state == XDG_TOPLEVEL_STATE_FULLSCREEN)
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switch (*state)
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{
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case XDG_TOPLEVEL_STATE_FULLSCREEN:
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wlWm.fullscreen = true;
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// fallthrough
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case XDG_TOPLEVEL_STATE_MAXIMIZED:
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case XDG_TOPLEVEL_STATE_TILED_LEFT:
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case XDG_TOPLEVEL_STATE_TILED_RIGHT:
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case XDG_TOPLEVEL_STATE_TILED_TOP:
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case XDG_TOPLEVEL_STATE_TILED_BOTTOM:
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wlWm.floating = false;
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break;
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default:
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break;
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}
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}
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}
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@ -156,5 +171,14 @@ void waylandMinimize(void)
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void waylandShellResize(int w, int h)
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{
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//TODO: Implement resize for XDG.
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if (!wlWm.floating)
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return;
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wlWm.width = w;
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wlWm.height = h;
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xdg_surface_set_window_geometry(wlWm.xdgSurface, 0, 0, w, h);
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wlWm.needsResize = true;
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app_invalidateWindow(true);
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waylandStopWaitFrame();
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}
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@ -112,6 +112,7 @@ struct WaylandDSState
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bool fractionalScale;
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bool needsResize;
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bool fullscreen;
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bool floating;
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uint32_t resizeSerial;
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bool configured;
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bool warpSupport;
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