[client] egl: moved fps code into seperate unit

This commit is contained in:
Geoffrey McRae
2018-12-12 20:04:43 +11:00
parent 2a65e39848
commit 608b67af77
5 changed files with 267 additions and 123 deletions

View File

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "lg-fonts.h"
typedef struct EGL_FPS EGL_FPS;
bool egl_fps_init(EGL_FPS ** fps, const LG_Font * font, LG_FontObj fontObj);
void egl_fps_free(EGL_FPS ** fps);
void egl_fps_update(EGL_FPS * fps, const float avgFPS, const float renderFPS);
void egl_fps_render(EGL_FPS * fps, const float screenWidth, const float screenHeight);