mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] improve streaming texture performance
This commit is contained in:
parent
6d24dd52d6
commit
607539a2af
@ -56,6 +56,7 @@ struct EGL_Desktop
|
||||
struct DesktopShader shader_yuv;
|
||||
|
||||
// internals
|
||||
LG_Lock updateLock;
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
unsigned int width, height;
|
||||
unsigned int pitch;
|
||||
@ -140,6 +141,8 @@ bool egl_desktop_init(EGL_Desktop ** desktop)
|
||||
egl_model_set_default((*desktop)->model);
|
||||
egl_model_set_texture((*desktop)->model, (*desktop)->texture);
|
||||
|
||||
LG_LOCK_INIT((*desktop)->updateLock);
|
||||
|
||||
(*desktop)->kbNV = app_register_keybind(SDL_SCANCODE_N, egl_desktop_toggle_nv, *desktop);
|
||||
|
||||
(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
|
||||
@ -165,6 +168,8 @@ void egl_desktop_free(EGL_Desktop ** desktop)
|
||||
if (!*desktop)
|
||||
return;
|
||||
|
||||
LG_LOCK_FREE((*desktop)->updateLock);
|
||||
|
||||
egl_texture_free(&(*desktop)->texture );
|
||||
egl_shader_free (&(*desktop)->shader_generic.shader);
|
||||
egl_shader_free (&(*desktop)->shader_yuv.shader );
|
||||
@ -180,6 +185,7 @@ bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged,
|
||||
{
|
||||
if (sourceChanged)
|
||||
{
|
||||
LG_LOCK(desktop->updateLock);
|
||||
switch(format.type)
|
||||
{
|
||||
case FRAME_TYPE_BGRA:
|
||||
@ -204,24 +210,30 @@ bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged,
|
||||
|
||||
default:
|
||||
DEBUG_ERROR("Unsupported frame format");
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
return false;
|
||||
}
|
||||
|
||||
desktop->width = format.width;
|
||||
desktop->height = format.height;
|
||||
desktop->pitch = format.pitch;
|
||||
desktop->data = data;
|
||||
desktop->update = true;
|
||||
|
||||
/* defer the actual update as the format has changed and we need to issue GL commands first */
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
return true;
|
||||
}
|
||||
|
||||
desktop->data = data;
|
||||
desktop->update = true;
|
||||
|
||||
return true;
|
||||
/* update the texture now */
|
||||
return egl_texture_update(desktop->texture, data);
|
||||
}
|
||||
|
||||
bool egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged)
|
||||
void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged)
|
||||
{
|
||||
if (sourceChanged)
|
||||
{
|
||||
LG_LOCK(desktop->updateLock);
|
||||
if (!egl_texture_setup(
|
||||
desktop->texture,
|
||||
desktop->pixFmt,
|
||||
@ -232,27 +244,26 @@ bool egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged)
|
||||
))
|
||||
{
|
||||
DEBUG_ERROR("Failed to setup the desktop texture");
|
||||
return false;
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
return;
|
||||
}
|
||||
LG_UNLOCK(desktop->updateLock);
|
||||
}
|
||||
|
||||
if (!desktop->update)
|
||||
return true;
|
||||
|
||||
if (!egl_texture_update(desktop->texture, desktop->data))
|
||||
if (desktop->update)
|
||||
{
|
||||
DEBUG_ERROR("Failed to update the desktop texture");
|
||||
return false;
|
||||
desktop->update = false;
|
||||
egl_texture_update(desktop->texture, desktop->data);
|
||||
}
|
||||
|
||||
desktop->update = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest)
|
||||
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest)
|
||||
{
|
||||
if (!desktop->shader)
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (egl_texture_process(desktop->texture) != EGL_TEX_STATUS_OK)
|
||||
return false;
|
||||
|
||||
const struct DesktopShader * shader = desktop->shader;
|
||||
egl_shader_use(shader->shader);
|
||||
@ -269,4 +280,5 @@ void egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, con
|
||||
glUniform1i(shader->uNV, 0);
|
||||
|
||||
egl_model_render(desktop->model);
|
||||
return true;
|
||||
}
|
@ -29,5 +29,5 @@ bool egl_desktop_init(EGL_Desktop ** desktop);
|
||||
void egl_desktop_free(EGL_Desktop ** desktop);
|
||||
|
||||
bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const uint8_t * data);
|
||||
bool egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
|
||||
void egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
|
||||
void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
|
||||
bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
|
@ -318,9 +318,6 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uin
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->waitFadeTime)
|
||||
this->waitFadeTime = microtime() + SPLASH_FADE_TIME;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -493,8 +490,12 @@ bool egl_render(void * opaque, SDL_Window * window)
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
egl_desktop_render(this->desktop, this->translateX, this->translateY, this->scaleX, this->scaleY, this->useNearest);
|
||||
egl_cursor_render(this->cursor);
|
||||
if (egl_desktop_render(this->desktop, this->translateX, this->translateY, this->scaleX, this->scaleY, this->useNearest))
|
||||
{
|
||||
if (!this->waitFadeTime)
|
||||
this->waitFadeTime = microtime() + SPLASH_FADE_TIME;
|
||||
egl_cursor_render(this->cursor);
|
||||
}
|
||||
|
||||
if (!this->waitDone)
|
||||
{
|
||||
@ -535,13 +536,9 @@ bool egl_render(void * opaque, SDL_Window * window)
|
||||
eglSwapBuffers(this->display, this->surface);
|
||||
|
||||
// defer texture uploads until after the flip to avoid stalling
|
||||
if (!egl_desktop_perform_update(this->desktop, this->sourceChanged))
|
||||
{
|
||||
DEBUG_ERROR("Failed to perform the desktop update");
|
||||
return false;
|
||||
}
|
||||
this->sourceChanged = false;
|
||||
egl_desktop_perform_update(this->desktop, this->sourceChanged);
|
||||
|
||||
this->sourceChanged = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -32,6 +32,7 @@ struct EGL_Texture
|
||||
enum EGL_PixelFormat pixFmt;
|
||||
size_t width, height;
|
||||
bool streaming;
|
||||
bool ready;
|
||||
|
||||
int textureCount;
|
||||
GLuint textures[3];
|
||||
@ -44,10 +45,12 @@ struct EGL_Texture
|
||||
|
||||
bool hasPBO;
|
||||
GLuint pbo[2];
|
||||
int pboIndex;
|
||||
bool needsUpdate;
|
||||
int pboRIndex;
|
||||
int pboWIndex;
|
||||
int pboCount;
|
||||
size_t pboBufferSize;
|
||||
void * pboMap[2];
|
||||
GLsync pboSync[2];
|
||||
};
|
||||
|
||||
bool egl_texture_init(EGL_Texture ** texture)
|
||||
@ -81,6 +84,9 @@ void egl_texture_free(EGL_Texture ** texture)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, (*texture)->pbo[i]);
|
||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
|
||||
if ((*texture)->pboSync[i])
|
||||
glDeleteSync((*texture)->pboSync[i]);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glDeleteBuffers(2, (*texture)->pbo);
|
||||
@ -98,6 +104,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
texture->streaming = streaming;
|
||||
texture->ready = false;
|
||||
|
||||
switch(pixFmt)
|
||||
{
|
||||
@ -210,8 +217,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
||||
texture->pboBufferSize,
|
||||
NULL,
|
||||
GL_MAP_PERSISTENT_BIT |
|
||||
GL_MAP_WRITE_BIT |
|
||||
GL_MAP_COHERENT_BIT
|
||||
GL_MAP_WRITE_BIT
|
||||
);
|
||||
|
||||
texture->pboMap[i] = glMapBufferRange(
|
||||
@ -221,7 +227,8 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
|
||||
GL_MAP_PERSISTENT_BIT |
|
||||
GL_MAP_WRITE_BIT |
|
||||
GL_MAP_UNSYNCHRONIZED_BIT |
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT
|
||||
GL_MAP_INVALIDATE_BUFFER_BIT |
|
||||
GL_MAP_FLUSH_EXPLICIT_BIT
|
||||
);
|
||||
|
||||
if (!texture->pboMap[i])
|
||||
@ -240,22 +247,23 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
||||
{
|
||||
if (texture->streaming)
|
||||
{
|
||||
if (texture->needsUpdate)
|
||||
{
|
||||
DEBUG_ERROR("Previous frame was not consumed");
|
||||
return false;
|
||||
}
|
||||
/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
|
||||
|
||||
if (++texture->pboIndex == 2)
|
||||
texture->pboIndex = 0;
|
||||
if (texture->pboCount == 2)
|
||||
return true;
|
||||
|
||||
/* update the GPU buffer */
|
||||
memcpy(texture->pboMap[texture->pboIndex], buffer, texture->pboBufferSize);
|
||||
memcpy(texture->pboMap[texture->pboWIndex], buffer, texture->pboBufferSize);
|
||||
texture->pboSync[texture->pboWIndex] = 0;
|
||||
|
||||
texture->needsUpdate = true;
|
||||
if (++texture->pboWIndex == 2)
|
||||
texture->pboWIndex = 0;
|
||||
++texture->pboCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Non streaming, this is NOT thread safe */
|
||||
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
@ -268,23 +276,78 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
|
||||
return true;
|
||||
}
|
||||
|
||||
void egl_texture_bind(EGL_Texture * texture)
|
||||
enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
|
||||
{
|
||||
if (texture->streaming && texture->needsUpdate)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][2]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
|
||||
texture->format, texture->dataType, (const void *)texture->offsets[i]);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
if (!texture->streaming)
|
||||
return EGL_TEX_STATUS_OK;
|
||||
|
||||
texture->needsUpdate = false;
|
||||
if (texture->pboCount == 0)
|
||||
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
||||
|
||||
/* process any buffers that have not yet been flushed */
|
||||
int pos = texture->pboRIndex;
|
||||
for(int i = 0; i < texture->pboCount; ++i)
|
||||
{
|
||||
if (texture->pboSync[pos] == 0)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]);
|
||||
glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize);
|
||||
texture->pboSync[pos] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
|
||||
if (++pos == 2)
|
||||
pos = 0;
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
/* wait for the buffer to be ready */
|
||||
pos = texture->pboRIndex;
|
||||
switch(glClientWaitSync(texture->pboSync[pos], GL_SYNC_FLUSH_COMMANDS_BIT, 0))
|
||||
{
|
||||
case GL_ALREADY_SIGNALED:
|
||||
case GL_CONDITION_SATISFIED:
|
||||
break;
|
||||
|
||||
case GL_TIMEOUT_EXPIRED:
|
||||
return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
|
||||
|
||||
case GL_WAIT_FAILED:
|
||||
glDeleteSync(texture->pboSync[pos]);
|
||||
DEBUG_ERROR("glClientWaitSync failed");
|
||||
return EGL_TEX_STATUS_ERROR;
|
||||
}
|
||||
|
||||
/* delete the sync and bind the buffer */
|
||||
glDeleteSync(texture->pboSync[pos]);
|
||||
texture->pboSync[pos] = 0;
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]);
|
||||
|
||||
/* update the textures */
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][2]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
|
||||
texture->format, texture->dataType, (const void *)texture->offsets[i]);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/* advance the read index */
|
||||
if (++texture->pboRIndex == 2)
|
||||
texture->pboRIndex = 0;
|
||||
--texture->pboCount;
|
||||
|
||||
texture->ready = true;
|
||||
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
||||
enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
||||
{
|
||||
/* if there are no new buffers ready, then just bind the textures */
|
||||
if (texture->streaming && !texture->ready)
|
||||
return EGL_TEX_STATUS_NOTREADY;
|
||||
|
||||
for(int i = 0; i < texture->textureCount; ++i)
|
||||
{
|
||||
@ -292,6 +355,8 @@ void egl_texture_bind(EGL_Texture * texture)
|
||||
glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
|
||||
glBindSampler(i, texture->samplers[i]);
|
||||
}
|
||||
|
||||
return EGL_TEX_STATUS_OK;
|
||||
}
|
||||
|
||||
int egl_texture_count(EGL_Texture * texture)
|
||||
|
@ -34,10 +34,18 @@ enum EGL_PixelFormat
|
||||
EGL_PF_YUV420
|
||||
};
|
||||
|
||||
enum EGL_TexStatus
|
||||
{
|
||||
EGL_TEX_STATUS_NOTREADY,
|
||||
EGL_TEX_STATUS_OK,
|
||||
EGL_TEX_STATUS_ERROR
|
||||
};
|
||||
|
||||
bool egl_texture_init(EGL_Texture ** tex);
|
||||
void egl_texture_free(EGL_Texture ** tex);
|
||||
|
||||
bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming);
|
||||
bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer);
|
||||
void egl_texture_bind (EGL_Texture * texture);
|
||||
int egl_texture_count (EGL_Texture * texture);
|
||||
bool egl_texture_setup (EGL_Texture * texture, enum EGL_PixelFormat pixfmt, size_t width, size_t height, size_t stride, bool streaming);
|
||||
bool egl_texture_update (EGL_Texture * texture, const uint8_t * buffer);
|
||||
enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
|
||||
enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
|
||||
int egl_texture_count (EGL_Texture * texture);
|
Loading…
Reference in New Issue
Block a user