mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-10-15 11:58:12 +00:00
[client] improve streaming texture performance
This commit is contained in:
@@ -32,6 +32,7 @@ struct EGL_Texture
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enum EGL_PixelFormat pixFmt;
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size_t width, height;
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bool streaming;
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bool ready;
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int textureCount;
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GLuint textures[3];
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@@ -44,10 +45,12 @@ struct EGL_Texture
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bool hasPBO;
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GLuint pbo[2];
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int pboIndex;
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bool needsUpdate;
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int pboRIndex;
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int pboWIndex;
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int pboCount;
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size_t pboBufferSize;
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void * pboMap[2];
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GLsync pboSync[2];
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};
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bool egl_texture_init(EGL_Texture ** texture)
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@@ -81,6 +84,9 @@ void egl_texture_free(EGL_Texture ** texture)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, (*texture)->pbo[i]);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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if ((*texture)->pboSync[i])
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glDeleteSync((*texture)->pboSync[i]);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glDeleteBuffers(2, (*texture)->pbo);
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@@ -98,6 +104,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->width = width;
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texture->height = height;
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texture->streaming = streaming;
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texture->ready = false;
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switch(pixFmt)
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{
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@@ -210,8 +217,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->pboBufferSize,
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NULL,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT |
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GL_MAP_COHERENT_BIT
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GL_MAP_WRITE_BIT
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);
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texture->pboMap[i] = glMapBufferRange(
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@@ -221,7 +227,8 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_FLUSH_EXPLICIT_BIT
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);
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if (!texture->pboMap[i])
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@@ -240,22 +247,23 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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{
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if (texture->streaming)
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{
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if (texture->needsUpdate)
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{
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DEBUG_ERROR("Previous frame was not consumed");
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return false;
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}
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/* NOTE: DO NOT use any gl commands here as streaming must be thread safe */
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if (++texture->pboIndex == 2)
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texture->pboIndex = 0;
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if (texture->pboCount == 2)
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return true;
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/* update the GPU buffer */
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memcpy(texture->pboMap[texture->pboIndex], buffer, texture->pboBufferSize);
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memcpy(texture->pboMap[texture->pboWIndex], buffer, texture->pboBufferSize);
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texture->pboSync[texture->pboWIndex] = 0;
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texture->needsUpdate = true;
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if (++texture->pboWIndex == 2)
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texture->pboWIndex = 0;
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++texture->pboCount;
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}
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else
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{
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/* Non streaming, this is NOT thread safe */
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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@@ -268,23 +276,78 @@ bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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return true;
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}
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void egl_texture_bind(EGL_Texture * texture)
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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{
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if (texture->streaming && texture->needsUpdate)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[texture->pboIndex]);
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][2]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
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texture->format, texture->dataType, (const void *)texture->offsets[i]);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!texture->streaming)
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return EGL_TEX_STATUS_OK;
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texture->needsUpdate = false;
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if (texture->pboCount == 0)
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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/* process any buffers that have not yet been flushed */
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int pos = texture->pboRIndex;
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for(int i = 0; i < texture->pboCount; ++i)
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{
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if (texture->pboSync[pos] == 0)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]);
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glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize);
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texture->pboSync[pos] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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if (++pos == 2)
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pos = 0;
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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/* wait for the buffer to be ready */
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pos = texture->pboRIndex;
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switch(glClientWaitSync(texture->pboSync[pos], GL_SYNC_FLUSH_COMMANDS_BIT, 0))
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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break;
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case GL_TIMEOUT_EXPIRED:
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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case GL_WAIT_FAILED:
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glDeleteSync(texture->pboSync[pos]);
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DEBUG_ERROR("glClientWaitSync failed");
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return EGL_TEX_STATUS_ERROR;
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}
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/* delete the sync and bind the buffer */
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glDeleteSync(texture->pboSync[pos]);
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texture->pboSync[pos] = 0;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[pos]);
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/* update the textures */
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for(int i = 0; i < texture->textureCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->planes[i][2]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->planes[i][0], texture->planes[i][1],
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texture->format, texture->dataType, (const void *)texture->offsets[i]);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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/* advance the read index */
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if (++texture->pboRIndex == 2)
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texture->pboRIndex = 0;
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--texture->pboCount;
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texture->ready = true;
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return EGL_TEX_STATUS_OK;
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}
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enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
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{
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/* if there are no new buffers ready, then just bind the textures */
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if (texture->streaming && !texture->ready)
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return EGL_TEX_STATUS_NOTREADY;
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for(int i = 0; i < texture->textureCount; ++i)
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{
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@@ -292,6 +355,8 @@ void egl_texture_bind(EGL_Texture * texture)
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glBindTexture(GL_TEXTURE_2D, texture->textures[i]);
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glBindSampler(i, texture->samplers[i]);
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}
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return EGL_TEX_STATUS_OK;
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}
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int egl_texture_count(EGL_Texture * texture)
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