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[client] improve streaming texture performance
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@@ -29,5 +29,5 @@ bool egl_desktop_init(EGL_Desktop ** desktop);
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void egl_desktop_free(EGL_Desktop ** desktop);
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bool egl_desktop_prepare_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const uint8_t * data);
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bool egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
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void egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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void egl_desktop_perform_update(EGL_Desktop * desktop, const bool sourceChanged);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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