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[client] overlay: keep the splash fade on fresh buffers
Fully invalidate the render target when the full-screen splash changes. This restores the desktop before alpha blending and prevents stale fade states from cycling between swapchain buffers when guest updates are sparse.
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@@ -233,13 +233,15 @@ static bool splash_tick(void * udata, unsigned long long tickCount)
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if (g_params.quickSplash)
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if (g_params.quickSplash)
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{
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{
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l_fadeDone = true;
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l_fadeDone = true;
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return true;
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app_invalidateWindow(true);
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return false;
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}
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}
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l_alpha -= 1.0f / TICK_RATE;
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l_alpha -= 1.0f / TICK_RATE;
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if (l_alpha <= 0.0f)
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if (l_alpha <= 0.0f)
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l_fadeDone = true;
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l_fadeDone = true;
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return true;
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app_invalidateWindow(true);
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return false;
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}
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}
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return false;
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return false;
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@@ -261,4 +263,5 @@ void overlaySplash_show(bool show)
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l_show = show;
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l_show = show;
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app_invalidateOverlay(true);
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app_invalidateOverlay(true);
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app_invalidateWindow(true);
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}
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}
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