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https://github.com/gnif/LookingGlass.git
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[client] implement stream paused alert
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parent
697dbc7a96
commit
60070e6076
@ -118,7 +118,7 @@ typedef void (* LG_RendererOnResize )(void * opaque, const int width,
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typedef bool (* LG_RendererOnMouseShape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseShape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const uint8_t * data);
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typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const uint8_t * data);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_RendererAlert alert, const char * message);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag);
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typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
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typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
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typedef struct LG_Renderer
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typedef struct LG_Renderer
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@ -540,7 +540,8 @@ int eventFilter(void * userdata, SDL_Event * event)
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state.lgr->on_alert(
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state.lgr->on_alert(
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state.lgrData,
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state.lgrData,
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serverMode ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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serverMode ? LG_ALERT_SUCCESS : LG_ALERT_WARNING,
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serverMode ? "Capture Enabled" : "Capture Disabled"
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serverMode ? "Capture Enabled" : "Capture Disabled",
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NULL
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);
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);
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if (!serverMode)
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if (!serverMode)
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@ -970,6 +971,7 @@ int run()
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break;
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break;
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}
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}
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bool *closeAlert = NULL;
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while(state.running)
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while(state.running)
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{
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{
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SDL_Event event;
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SDL_Event event;
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@ -982,6 +984,29 @@ int run()
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break;
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break;
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}
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}
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}
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}
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if (closeAlert == NULL)
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{
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if (state.shm->flags & KVMFR_HEADER_FLAG_PAUSED)
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{
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if (state.lgr && !params.disableAlerts)
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state.lgr->on_alert(
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state.lgrData,
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LG_ALERT_WARNING,
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"Stream Paused",
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&closeAlert
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);
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}
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}
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else
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{
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if (!(state.shm->flags & KVMFR_HEADER_FLAG_PAUSED))
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{
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*closeAlert = true;
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closeAlert = NULL;
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}
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}
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usleep(1000);
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usleep(1000);
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}
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}
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@ -43,6 +43,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#define ALERT_TEXTURE 2
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#define ALERT_TEXTURE 2
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#define TEXTURE_COUNT 3
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#define TEXTURE_COUNT 3
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#define ALERT_TIMEOUT_FLAG ((uint64_t)-1)
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#define FADE_TIME 1000000
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#define FADE_TIME 1000000
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struct Options
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struct Options
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@ -63,9 +65,13 @@ static struct Options defaultOptions =
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struct Alert
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struct Alert
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{
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{
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bool ready;
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bool useCloseFlag;
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SDL_Surface *text;
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SDL_Surface *text;
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float r, g, b, a;
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float r, g, b, a;
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uint64_t timeout;
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uint64_t timeout;
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bool closeFlag;
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};
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};
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struct Inst
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struct Inst
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@ -343,7 +349,7 @@ bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const
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return true;
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return true;
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}
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}
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void opengl_on_alert(void * opaque, const LG_RendererAlert alert, const char * message)
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void opengl_on_alert(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag)
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{
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{
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struct Inst * this = (struct Inst *)opaque;
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struct Inst * this = (struct Inst *)opaque;
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struct Alert * a = malloc(sizeof(struct Alert));
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struct Alert * a = malloc(sizeof(struct Alert));
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@ -388,6 +394,12 @@ void opengl_on_alert(void * opaque, const LG_RendererAlert alert, const char * m
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return;
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return;
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}
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}
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if (closeFlag)
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{
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a->useCloseFlag = true;
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*closeFlag = &a->closeFlag;
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}
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ll_push(this->alerts, a);
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ll_push(this->alerts, a);
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}
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}
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@ -534,7 +546,7 @@ bool opengl_render(void * opaque, SDL_Window * window)
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struct Alert * alert;
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struct Alert * alert;
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while(ll_peek_head(this->alerts, (void **)&alert))
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while(ll_peek_head(this->alerts, (void **)&alert))
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{
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{
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if (alert->timeout == 0)
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if (!alert->ready)
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{
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{
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surface_to_texture(alert->text, this->textures[ALERT_TEXTURE]);
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surface_to_texture(alert->text, this->textures[ALERT_TEXTURE]);
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@ -566,17 +578,29 @@ bool opengl_render(void * opaque, SDL_Window * window)
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glEndList();
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glEndList();
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if (!alert->useCloseFlag)
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alert->timeout = microtime() + 2*1000000;
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alert->timeout = microtime() + 2*1000000;
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alert->ready = true;
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SDL_FreeSurface(alert->text);
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SDL_FreeSurface(alert->text);
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alert->text = NULL;
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alert->text = NULL;
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alert->ready = true;
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}
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}
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else
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{
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bool close = false;
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if (alert->useCloseFlag)
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close = alert->closeFlag;
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else if (alert->timeout < microtime())
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else if (alert->timeout < microtime())
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close = true;
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if (close)
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{
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{
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free(alert);
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free(alert);
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ll_shift(this->alerts, NULL);
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ll_shift(this->alerts, NULL);
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continue;
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continue;
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}
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}
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}
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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