[client] rename fps variables to be more correct

This commit is contained in:
Geoffrey McRae
2018-12-12 23:59:22 +11:00
parent b927f991d6
commit 5fe2db7e56
5 changed files with 9 additions and 9 deletions

View File

@@ -28,5 +28,5 @@ typedef struct EGL_FPS EGL_FPS;
bool egl_fps_init(EGL_FPS ** fps, const LG_Font * font, LG_FontObj fontObj);
void egl_fps_free(EGL_FPS ** fps);
void egl_fps_update(EGL_FPS * fps, const float avgFPS, const float renderFPS);
void egl_fps_update(EGL_FPS * fps, const float avgUPS, const float avgFPS);
void egl_fps_render(EGL_FPS * fps, const float screenWidth, const float screenHeight);