[client] rename fps variables to be more correct

This commit is contained in:
Geoffrey McRae
2018-12-12 23:59:22 +11:00
parent b927f991d6
commit 5fe2db7e56
5 changed files with 9 additions and 9 deletions

View File

@@ -117,7 +117,7 @@ typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visib
typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const uint8_t * data);
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_RendererAlert alert, const char * message, bool ** closeFlag);
typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgFPS, const float renderFPS);
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
typedef struct LG_Renderer
{