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[host/common] windows: provide delayExecution
via nsleep
This change moves this platform specific sleep to `common` as the OS agnostic `nsleep` function. Ref PR #661
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@ -25,6 +25,13 @@
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#if defined(_WIN32)
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#include <windows.h>
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void windowsSetTimerResolution(void);
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NTSYSCALLAPI NTSTATUS NTAPI NtDelayExecution(
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_In_ BOOLEAN Alertable,
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_In_opt_ PLARGE_INTEGER DelayInterval
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);
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#else
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#include <time.h>
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#include <stdint.h>
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@ -49,6 +56,21 @@ static inline uint64_t microtime(void)
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#endif
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}
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static inline void nsleep(uint64_t ns)
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{
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#if defined(_WIN32)
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LARGE_INTEGER interval = { .QuadPart = -(int64_t)(ns / 100LL) };
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NtDelayExecution(FALSE, &interval);
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#else
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const struct timespec ts =
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{
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.tv_sec = ns / 1e9,
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.tv_nsec = ns - ((ns / 1e9) * 1e9)
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};
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nanosleep(&ts, NULL);
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#endif
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}
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#if !defined(_WIN32)
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//FIXME: make win32 versions
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static inline uint64_t nanotime(void)
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@ -58,16 +80,6 @@ static inline uint64_t nanotime(void)
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return ((uint64_t)time.tv_sec * 1000000000LL) + time.tv_nsec;
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}
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static inline void nsleep(uint64_t ns)
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{
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const struct timespec ts =
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{
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.tv_sec = ns / 1e9,
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.tv_nsec = ns - ((ns / 1e9) * 1e9)
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};
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nanosleep(&ts, NULL);
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}
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static inline void tsDiff(struct timespec *diff, const struct timespec *left,
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const struct timespec *right)
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{
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@ -8,6 +8,25 @@ include_directories(
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# allow use of functions for Windows 7 or later
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add_compile_definitions(WINVER=0x0601 _WIN32_WINNT=0x0601)
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if (MINGW)
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# Build our own ntdll.dll import library
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# This tricks MinGW into not linking stuff like memcpy from ntdll.dll instead of mscvrt.dll
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if(NOT CMAKE_DLLTOOL)
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# cmake older than 3.16 doesn't know how to find dlltool
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find_program(CMAKE_DLLTOOL NAMES "x86_64-w64-mingw32-dlltool" "dlltool.exe" DOC "dlltool executable")
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endif()
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add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/ntdll.a"
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COMMAND "${CMAKE_DLLTOOL}" -d "${PROJECT_SOURCE_DIR}/ntdll.def" -l "${PROJECT_BINARY_DIR}/ntdll.a"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/ntdll.def"
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COMMENT "Building import library ntdll.a"
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VERBATIM
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)
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add_custom_target(ntdll_target DEPENDS "${PROJECT_BINARY_DIR}/ntdll.a")
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add_library(ntdll STATIC IMPORTED GLOBAL)
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add_dependencies(ntdll ntdll_target)
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set_target_properties(ntdll PROPERTIES IMPORTED_LOCATION "${PROJECT_BINARY_DIR}/ntdll.a")
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endif()
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add_library(lg_common_platform_code STATIC
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debug.c
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crash.c
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@ -22,6 +41,7 @@ add_library(lg_common_platform_code STATIC
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target_link_libraries(lg_common_platform_code
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lg_common
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setupapi
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ntdll
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)
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if (ENABLE_BACKTRACE)
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@ -71,3 +71,16 @@ void lgTimerDestroy(LGTimer * timer)
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free(timer);
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}
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NTSYSCALLAPI NTSTATUS NTAPI NtSetTimerResolution(
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_In_ ULONG DesiredTime,
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_In_ BOOLEAN SetResolution,
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_Out_ PULONG ActualTime
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);
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void windowsSetTimerResolution(void)
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{
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ULONG actualResolution;
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NtSetTimerResolution(1, true, &actualResolution);
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DEBUG_INFO("System timer resolution: %.1f μs", actualResolution / 10.0);
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}
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@ -10,7 +10,6 @@ add_library(platform_Windows STATIC
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src/service.c
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src/mousehook.c
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src/force_compose.c
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src/delay.c
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)
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# allow use of functions for Windows 7 or later
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@ -18,31 +17,11 @@ add_compile_definitions(WINVER=0x0601 _WIN32_WINNT=0x0601)
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add_subdirectory("capture")
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if (MINGW)
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# Build our own ntdll.dll import library
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# This tricks MinGW into not linking stuff like memcpy from ntdll.dll instead of mscvrt.dll
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if(NOT CMAKE_DLLTOOL)
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# cmake older than 3.16 doesn't know how to find dlltool
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find_program(CMAKE_DLLTOOL NAMES "x86_64-w64-mingw32-dlltool" "dlltool.exe" DOC "dlltool executable")
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endif()
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add_custom_command(OUTPUT "${PROJECT_BINARY_DIR}/ntdll.a"
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COMMAND "${CMAKE_DLLTOOL}" -d "${PROJECT_SOURCE_DIR}/ntdll.def" -l "${PROJECT_BINARY_DIR}/ntdll.a"
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MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/ntdll.def"
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COMMENT "Building import library ntdll.a"
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VERBATIM
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)
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add_custom_target(ntdll_target DEPENDS "${PROJECT_BINARY_DIR}/ntdll.a")
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add_library(ntdll STATIC IMPORTED GLOBAL)
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add_dependencies(ntdll ntdll_target)
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set_target_properties(ntdll PROPERTIES IMPORTED_LOCATION "${PROJECT_BINARY_DIR}/ntdll.a")
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endif()
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target_link_libraries(platform_Windows
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lg_common
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capture
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userenv
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ntdll
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wtsapi32
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psapi
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shlwapi
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@ -1,26 +0,0 @@
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <windows.h>
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void delayInit(void);
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// like sleep but more accurate
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void delayExecution(float ms);
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@ -1,46 +0,0 @@
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/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "windows/delay.h"
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#include "common/debug.h"
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NTSYSCALLAPI NTSTATUS NTAPI NtDelayExecution(
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_In_ BOOLEAN Alertable,
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_In_opt_ PLARGE_INTEGER DelayInterval
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);
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NTSYSCALLAPI NTSTATUS NTAPI NtSetTimerResolution(
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_In_ ULONG DesiredTime,
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_In_ BOOLEAN SetResolution,
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_Out_ PULONG ActualTime
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);
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void delayInit(void)
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{
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ULONG actualResolution;
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NtSetTimerResolution(1, true, &actualResolution);
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DEBUG_INFO("System timer resolution: %.1f μs", actualResolution / 10.0);
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}
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void delayExecution(float ms)
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{
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LARGE_INTEGER interval = { .QuadPart = -1 * (LONGLONG)(ms * 10000.0f) };
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NtDelayExecution(FALSE, &interval);
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}
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@ -19,8 +19,8 @@
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*/
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#include "windows/mousehook.h"
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#include "windows/delay.h"
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#include "common/windebug.h"
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#include "common/time.h"
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#include "platform.h"
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#include <windows.h>
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@ -105,7 +105,7 @@ static DWORD WINAPI updateThreadProc(LPVOID lParam)
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mouseHook.callback(mouseHook.x, mouseHook.y);
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// limit this to 1000Hz, who has a mouse that updates faster anyway?
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delayExecution(1.0f);
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nsleep(1000000);
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break;
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}
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}
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@ -20,7 +20,6 @@
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#include "platform.h"
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#include "service.h"
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#include "windows/delay.h"
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#include "windows/mousehook.h"
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#include <windows.h>
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@ -38,6 +37,7 @@
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#include "common/option.h"
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#include "common/locking.h"
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#include "common/thread.h"
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#include "common/time.h"
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#define ID_MENU_SHOW_LOG 3000
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#define ID_MENU_EXIT 3001
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@ -495,7 +495,7 @@ bool app_init(void)
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// always flush stderr
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setbuf(stderr, NULL);
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delayInit();
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windowsSetTimerResolution();
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// get the performance frequency for spinlocks
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QueryPerformanceFrequency(&app.perfFreq);
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