[client/idd] network: process only damaged PyroWave blocks

Limit GPU encoding and client decoding to damage-derived regions.
Preserve per-level sparse transform state and cover mirrored inverse
edges.

Keep cumulative canonical packets so dropped frames remain recoverable.
This commit is contained in:
Geoffrey McRae
2026-10-08 12:46:42 +11:00
parent ccdcad14ca
commit 5eca9a687f
5 changed files with 2028 additions and 332 deletions

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