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[client] apply fps limiter when presentation time is too low
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@ -163,6 +163,12 @@ uint64_t detectPresentTime()
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const uint64_t t = (microtime() - start) / 20;
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const uint64_t t = (microtime() - start) / 20;
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DEBUG_INFO("detected: %lu (%f Hz)", t, 1000000.0f / t);
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DEBUG_INFO("detected: %lu (%f Hz)", t, 1000000.0f / t);
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if (t < 2000)
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{
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DEBUG_INFO("present time too low, setting framerate limit to %d Hz", FPS_LIMIT);
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return ceil((1000000.0/(double)FPS_LIMIT));
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}
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return t;
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return t;
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}
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}
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@ -176,11 +182,7 @@ int renderThread(void * unused)
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SDL_Texture * textTexture = NULL;
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SDL_Texture * textTexture = NULL;
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SDL_Rect textRect;
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SDL_Rect textRect;
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const uint64_t presentTime =
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const uint64_t presentTime = detectPresentTime();
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params.vsync ?
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detectPresentTime() :
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ceil((1000000.0/(double)FPS_LIMIT));
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unsigned int lateCount = 0;
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unsigned int lateCount = 0;
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int pollDelay = 0;
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int pollDelay = 0;
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