mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[c-host] dxgi: allow out of order frame mapping
This commit is contained in:
parent
438e9e0969
commit
5e201a32ca
@ -42,7 +42,8 @@ typedef struct Texture
|
||||
enum TextureState state;
|
||||
ID3D11Texture2D * tex;
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
osEventHandle * evt;
|
||||
osEventHandle * mapped;
|
||||
osEventHandle * free;
|
||||
}
|
||||
Texture;
|
||||
|
||||
@ -75,7 +76,6 @@ struct iface
|
||||
int texRIndex;
|
||||
int texWIndex;
|
||||
bool needsRelease;
|
||||
osEventHandle * frameEvent;
|
||||
osEventHandle * pointerEvent;
|
||||
|
||||
unsigned int width;
|
||||
@ -132,7 +132,7 @@ static void dxgi_initOptions()
|
||||
.name = "maxTextures",
|
||||
.description = "The maximum number of frames to buffer before skipping",
|
||||
.type = OPTION_TYPE_INT,
|
||||
.value.x_int = 1
|
||||
.value.x_int = 3
|
||||
},
|
||||
{0}
|
||||
};
|
||||
@ -150,19 +150,10 @@ static bool dxgi_create()
|
||||
return false;
|
||||
}
|
||||
|
||||
this->frameEvent = os_createEvent(true);
|
||||
if (!this->frameEvent)
|
||||
{
|
||||
DEBUG_ERROR("failed to create the frame event");
|
||||
free(this);
|
||||
return false;
|
||||
}
|
||||
|
||||
this->pointerEvent = os_createEvent(true);
|
||||
if (!this->pointerEvent)
|
||||
{
|
||||
DEBUG_ERROR("failed to create the pointer event");
|
||||
os_freeEvent(this->frameEvent);
|
||||
free(this);
|
||||
return false;
|
||||
}
|
||||
@ -205,7 +196,6 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
|
||||
this->stop = false;
|
||||
this->texRIndex = 0;
|
||||
this->texWIndex = 0;
|
||||
os_resetEvent(this->frameEvent);
|
||||
|
||||
status = CreateDXGIFactory1(&IID_IDXGIFactory1, (void **)&this->factory);
|
||||
if (FAILED(status))
|
||||
@ -462,15 +452,22 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
this->texture[i].evt = os_createEvent(true);
|
||||
if (!this->texture[i].evt)
|
||||
this->texture[i].free = os_createEvent(true);
|
||||
if (!this->texture[i].free)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create the texture event");
|
||||
DEBUG_ERROR("Failed to create the texture free event");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
// pre-signal the events to flag as unused
|
||||
os_signalEvent(this->texture[i].evt);
|
||||
// pre-signal the free events to flag as unused
|
||||
os_signalEvent(this->texture[i].free);
|
||||
|
||||
this->texture[i].mapped = os_createEvent(false);
|
||||
if (!this->texture[i].mapped)
|
||||
{
|
||||
DEBUG_ERROR("Failed to create the texture mapped event");
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
// map the texture simply to get the pitch and stride
|
||||
@ -496,7 +493,8 @@ fail:
|
||||
static void dxgi_stop()
|
||||
{
|
||||
this->stop = true;
|
||||
os_signalEvent(this->frameEvent );
|
||||
|
||||
os_signalEvent(this->texture[this->texRIndex].mapped);
|
||||
os_signalEvent(this->pointerEvent);
|
||||
}
|
||||
|
||||
@ -520,11 +518,18 @@ static bool dxgi_deinit()
|
||||
this->texture[i].tex = NULL;
|
||||
}
|
||||
|
||||
if (this->texture[i].evt)
|
||||
if (this->texture[i].free)
|
||||
{
|
||||
os_signalEvent(this->texture[i].evt);
|
||||
os_freeEvent(this->texture[i].evt);
|
||||
this->texture[i].evt = NULL;
|
||||
os_signalEvent(this->texture[i].free);
|
||||
os_freeEvent(this->texture[i].free);
|
||||
this->texture[i].free = NULL;
|
||||
}
|
||||
|
||||
if (this->texture[i].mapped)
|
||||
{
|
||||
os_signalEvent(this->texture[i].mapped);
|
||||
os_freeEvent(this->texture[i].mapped);
|
||||
this->texture[i].mapped = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@ -582,7 +587,6 @@ static void dxgi_free()
|
||||
if (this->initialized)
|
||||
dxgi_deinit();
|
||||
|
||||
os_freeEvent(this->frameEvent );
|
||||
os_freeEvent(this->pointerEvent);
|
||||
free(this->texture);
|
||||
|
||||
@ -609,9 +613,12 @@ static CaptureResult dxgi_capture()
|
||||
IDXGIResource * res;
|
||||
|
||||
// if the read texture is pending a mapping
|
||||
if (this->texture[this->texRIndex].state == TEXTURE_STATE_PENDING_MAP)
|
||||
for(int i = 0; i < this->maxTextures; ++i)
|
||||
{
|
||||
Texture * tex = &this->texture[this->texRIndex];
|
||||
if (this->texture[i].state != TEXTURE_STATE_PENDING_MAP)
|
||||
continue;
|
||||
|
||||
Texture * tex = &this->texture[i];
|
||||
|
||||
// try to map the resource, but don't wait for it
|
||||
status = ID3D11DeviceContext_Map(this->deviceContext, (ID3D11Resource*)tex->tex, 0, D3D11_MAP_READ, 0x100000L, &tex->map);
|
||||
@ -627,7 +634,7 @@ static CaptureResult dxgi_capture()
|
||||
|
||||
// successful map, set the state and signal that there is a frame available
|
||||
tex->state = TEXTURE_STATE_MAPPED;
|
||||
os_signalEvent(this->frameEvent);
|
||||
os_signalEvent(tex->mapped);
|
||||
}
|
||||
}
|
||||
|
||||
@ -660,7 +667,7 @@ static CaptureResult dxgi_capture()
|
||||
Texture * tex = &this->texture[this->texWIndex];
|
||||
|
||||
// check if the texture is free, if not skip the frame to keep up
|
||||
if (!os_waitEvent(tex->evt, 0))
|
||||
if (!os_waitEvent(tex->free, 0))
|
||||
{
|
||||
/*
|
||||
NOTE: This is only informational for when debugging, skipping frames is
|
||||
@ -766,16 +773,18 @@ static CaptureResult dxgi_getFrame(CaptureFrame * frame)
|
||||
assert(this);
|
||||
assert(this->initialized);
|
||||
|
||||
if (!os_waitEvent(this->frameEvent, TIMEOUT_INFINITE))
|
||||
Texture * tex = &this->texture[this->texRIndex];
|
||||
if (!os_waitEvent(tex->mapped, TIMEOUT_INFINITE))
|
||||
{
|
||||
DEBUG_ERROR("Failed to wait on the frame event");
|
||||
DEBUG_ERROR("Failed to wait on the texture map event");
|
||||
return CAPTURE_RESULT_ERROR;
|
||||
}
|
||||
|
||||
if (this->stop)
|
||||
return CAPTURE_RESULT_REINIT;
|
||||
|
||||
Texture * tex = &this->texture[this->texRIndex];
|
||||
// only reset the event if we used the texture
|
||||
os_resetEvent(tex->mapped);
|
||||
|
||||
frame->width = this->width;
|
||||
frame->height = this->height;
|
||||
@ -784,7 +793,7 @@ static CaptureResult dxgi_getFrame(CaptureFrame * frame)
|
||||
frame->format = this->format;
|
||||
|
||||
memcpy(frame->data, tex->map.pData, this->pitch * this->height);
|
||||
os_signalEvent(tex->evt);
|
||||
os_signalEvent(tex->free);
|
||||
|
||||
if (++this->texRIndex == this->maxTextures)
|
||||
this->texRIndex = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user