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[client] prevent usleep underflow in FPS limiter
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@ -189,14 +189,15 @@ int renderThread(void * unused)
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{
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{
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if (state.started)
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if (state.started)
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{
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{
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uint64_t start = microtime();
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const uint64_t start = microtime();
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if (!state.lgr->render(state.lgrData, state.window))
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if (!state.lgr->render(state.lgrData, state.window))
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break;
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break;
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if (microtime() - start < state.fpsSleep)
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const uint64_t total = microtime() - start;
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if (total < state.fpsSleep)
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{
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{
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usleep(state.fpsSleep - (microtime() - start));
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usleep(state.fpsSleep - total);
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int64_t delta = (1000000 / params.fpsLimit) - (microtime() - start);
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int64_t delta = (1000000 / params.fpsLimit) - (microtime() - start);
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state.fpsSleep += delta;
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state.fpsSleep += delta;
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}
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}
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