mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-24 22:37:19 +00:00
[client] all: unify the LG splash screen into an overlay
This commit is contained in:
parent
8974ae4fb5
commit
5de175c1f3
@ -139,6 +139,7 @@ set(SOURCES
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src/overlay_utils.c
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src/overlay_utils.c
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src/render_queue.c
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src/render_queue.c
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src/overlay/splash.c
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src/overlay/alert.c
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src/overlay/alert.c
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src/overlay/fps.c
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src/overlay/fps.c
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src/overlay/graphs.c
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src/overlay/graphs.c
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@ -25,6 +25,8 @@
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#include "common/types.h"
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#include "common/types.h"
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#define TICK_RATE 25
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struct LG_OverlayOps
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struct LG_OverlayOps
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{
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{
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/* internal name of the overlay for debugging */
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/* internal name of the overlay for debugging */
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@ -63,7 +65,7 @@ struct LG_OverlayOps
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int (*render)(void * udata, bool interactive, struct Rect * windowRects,
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int (*render)(void * udata, bool interactive, struct Rect * windowRects,
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int maxRects);
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int maxRects);
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/* called 25 times a second by the application
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/* called TICK_RATE times a second by the application
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*
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*
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* Note: This may not run in the same context as `render`!
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* Note: This may not run in the same context as `render`!
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*
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*
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@ -55,10 +55,6 @@ build_shaders(
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shader/cursor_mono.frag
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shader/cursor_mono.frag
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shader/damage.vert
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shader/damage.vert
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shader/damage.frag
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shader/damage.frag
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shader/splash_bg.vert
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shader/splash_bg.frag
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shader/splash_logo.vert
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shader/splash_logo.frag
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shader/basic.vert
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shader/basic.vert
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shader/ffx_cas.frag
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shader/ffx_cas.frag
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shader/ffx_fsr1_easu.frag
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shader/ffx_fsr1_easu.frag
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@ -87,7 +83,6 @@ add_library(renderer_EGL STATIC
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desktop_rects.c
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desktop_rects.c
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cursor.c
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cursor.c
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draw.c
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draw.c
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splash.c
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damage.c
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damage.c
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framebuffer.c
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framebuffer.c
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postprocess.c
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postprocess.c
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@ -45,11 +45,9 @@
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#include "damage.h"
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#include "damage.h"
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#include "desktop.h"
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#include "desktop.h"
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#include "cursor.h"
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#include "cursor.h"
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#include "splash.h"
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#include "postprocess.h"
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#include "postprocess.h"
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#include "util.h"
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#include "util.h"
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#define SPLASH_FADE_TIME 1000000
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#define MAX_BUFFER_AGE 3
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#define MAX_BUFFER_AGE 3
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#define DESKTOP_DAMAGE_COUNT 4
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#define DESKTOP_DAMAGE_COUNT 4
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#define MAX_ACCUMULATED_DAMAGE ((KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2) * MAX_BUFFER_AGE)
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#define MAX_ACCUMULATED_DAMAGE ((KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2) * MAX_BUFFER_AGE)
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@ -77,15 +75,11 @@ struct Inst
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EGL_Desktop * desktop; // the desktop
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EGL_Desktop * desktop; // the desktop
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EGL_Cursor * cursor; // the mouse cursor
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EGL_Cursor * cursor; // the mouse cursor
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EGL_Splash * splash; // the splash screen
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EGL_Damage * damage; // the damage display
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EGL_Damage * damage; // the damage display
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bool imgui; // if imgui was initialized
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bool imgui; // if imgui was initialized
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LG_RendererFormat format;
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LG_RendererFormat format;
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bool formatValid;
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bool formatValid;
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bool start;
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uint64_t waitFadeTime;
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bool waitDone;
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int width, height;
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int width, height;
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float uiScale;
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float uiScale;
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@ -284,7 +278,6 @@ static void egl_deinitialize(LG_Renderer * renderer)
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egl_desktopFree(&this->desktop);
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egl_desktopFree(&this->desktop);
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egl_cursorFree (&this->cursor);
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egl_cursorFree (&this->cursor);
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egl_splashFree (&this->splash);
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egl_damageFree (&this->damage);
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egl_damageFree (&this->damage);
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LG_LOCK_FREE(this->lock);
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LG_LOCK_FREE(this->lock);
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@ -323,7 +316,6 @@ static void egl_onRestart(LG_Renderer * renderer)
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eglDestroyContext(this->display, this->frameContext);
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eglDestroyContext(this->display, this->frameContext);
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this->frameContext = NULL;
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this->frameContext = NULL;
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this->start = false;
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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this->desktopDamage[this->desktopDamageIdx].count = -1;
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this->desktopDamage[this->desktopDamageIdx].count = -1;
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@ -592,8 +584,6 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
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}
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}
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ringbuffer_push(this->importTimings, &(float){ (nanotime() - start) * 1e-6f });
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ringbuffer_push(this->importTimings, &(float){ (nanotime() - start) * 1e-6f });
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this->start = true;
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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struct DesktopDamage * damage = this->desktopDamage + this->desktopDamageIdx;
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struct DesktopDamage * damage = this->desktopDamage + this->desktopDamageIdx;
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if (damage->count == -1 || damageRectsCount == 0 ||
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if (damage->count == -1 || damageRectsCount == 0 ||
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@ -928,12 +918,6 @@ static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
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return false;
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return false;
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}
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}
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if (!egl_splashInit(&this->splash))
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{
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DEBUG_ERROR("Failed to initialize the splash screen");
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return false;
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}
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if (!egl_damageInit(&this->damage))
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if (!egl_damageInit(&this->damage))
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{
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{
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DEBUG_ERROR("Failed to initialize the damage display");
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DEBUG_ERROR("Failed to initialize the damage display");
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@ -954,8 +938,8 @@ static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
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static bool egl_needsRender(LG_Renderer * renderer)
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static bool egl_needsRender(LG_Renderer * renderer)
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{
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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//struct Inst * this = UPCAST(struct Inst, renderer);
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return !this->waitDone;
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return false;
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}
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}
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inline static EGLint egl_bufferAge(struct Inst * this)
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inline static EGLint egl_bufferAge(struct Inst * this)
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@ -1012,7 +996,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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{
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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struct Inst * this = UPCAST(struct Inst, renderer);
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EGLint bufferAge = egl_bufferAge(this);
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EGLint bufferAge = egl_bufferAge(this);
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bool renderAll = invalidateWindow || !this->start || this->hadOverlay ||
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bool renderAll = invalidateWindow || this->hadOverlay ||
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bufferAge <= 0 || bufferAge > MAX_BUFFER_AGE ||
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bufferAge <= 0 || bufferAge > MAX_BUFFER_AGE ||
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this->showSpice;
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this->showSpice;
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@ -1089,7 +1073,7 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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}
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}
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++this->overlayHistoryIdx;
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++this->overlayHistoryIdx;
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if (this->start && this->destRect.w > 0 && this->destRect.h > 0)
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if (this->destRect.w > 0 && this->destRect.h > 0)
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{
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{
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if (egl_desktopRender(this->desktop,
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if (egl_desktopRender(this->desktop,
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this->destRect.w, this->destRect.h,
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this->destRect.w, this->destRect.h,
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@ -1097,14 +1081,6 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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this->scaleX , this->scaleY ,
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this->scaleX , this->scaleY ,
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this->scaleType , rotate, renderAll ? NULL : accumulated))
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this->scaleType , rotate, renderAll ? NULL : accumulated))
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{
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{
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if (!this->waitFadeTime)
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{
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if (!this->params.quickSplash)
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this->waitFadeTime = microtime() + SPLASH_FADE_TIME;
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else
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this->waitDone = true;
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}
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if (!this->showSpice)
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if (!this->showSpice)
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cursorState = egl_cursorRender(this->cursor,
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cursorState = egl_cursorRender(this->cursor,
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(this->format.rotate + rotate) % LG_ROTATE_MAX,
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(this->format.rotate + rotate) % LG_ROTATE_MAX,
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@ -1116,35 +1092,6 @@ static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
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renderLetterBox(this);
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renderLetterBox(this);
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if (!this->waitDone)
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{
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float a = 1.0f;
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if (!this->waitFadeTime)
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a = 1.0f;
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else
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{
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uint64_t t = microtime();
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if (t > this->waitFadeTime)
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this->waitDone = true;
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else
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{
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uint64_t delta = this->waitFadeTime - t;
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a = 1.0f / SPLASH_FADE_TIME * delta;
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}
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}
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if (!this->waitDone)
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{
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egl_splashRender(this->splash, a, this->splashRatio);
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hasOverlay = true;
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}
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}
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else if (!this->start)
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{
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egl_splashRender(this->splash, 1.0f, this->splashRatio);
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hasOverlay = true;
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}
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hasOverlay |= egl_damageRender(this->damage, rotate, newFrame ? desktopDamage : NULL);
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hasOverlay |= egl_damageRender(this->damage, rotate, newFrame ? desktopDamage : NULL);
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hasOverlay |= invalidateWindow;
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hasOverlay |= invalidateWindow;
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@ -1271,8 +1218,6 @@ static void egl_spiceShow(LG_Renderer * renderer, bool show)
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struct Inst * this = UPCAST(struct Inst, renderer);
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struct Inst * this = UPCAST(struct Inst, renderer);
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this->showSpice = show;
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this->showSpice = show;
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egl_desktopSpiceShow(this->desktop, show);
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egl_desktopSpiceShow(this->desktop, show);
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if (show)
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this->start = true;
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}
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}
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struct LG_RendererOps LGR_EGL =
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struct LG_RendererOps LGR_EGL =
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@ -1,178 +0,0 @@
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/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "splash.h"
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#include "common/debug.h"
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#include "draw.h"
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#include "texture.h"
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#include "shader.h"
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#include "model.h"
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#include <GLES3/gl3.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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// these headers are auto generated by cmake
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#include "splash_bg.vert.h"
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#include "splash_bg.frag.h"
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#include "splash_logo.vert.h"
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#include "splash_logo.frag.h"
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struct EGL_Splash
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{
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EGL_Shader * bgShader;
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EGL_Model * bg;
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EGL_Shader * logoShader;
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EGL_Model * logo;
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// uniforms
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GLint uScale;
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};
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bool egl_splashInit(EGL_Splash ** splash)
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{
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*splash = malloc(sizeof(**splash));
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if (!*splash)
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{
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DEBUG_ERROR("Failed to malloc EGL_Splash");
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return false;
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}
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memset(*splash, 0, sizeof(**splash));
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if (!egl_shaderInit(&(*splash)->bgShader))
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{
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DEBUG_ERROR("Failed to initialize the splash bgShader");
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return false;
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}
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if (!egl_shaderCompile((*splash)->bgShader,
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b_shader_splash_bg_vert, b_shader_splash_bg_vert_size,
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b_shader_splash_bg_frag, b_shader_splash_bg_frag_size))
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{
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DEBUG_ERROR("Failed to compile the splash bgShader");
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return false;
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}
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if (!egl_modelInit(&(*splash)->bg))
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{
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DEBUG_ERROR("Failed to intiailize the splash bg model");
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return false;
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}
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egl_modelSetDefault((*splash)->bg, false);
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if (!egl_shaderInit(&(*splash)->logoShader))
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{
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DEBUG_ERROR("Failed to initialize the splash logoShader");
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return false;
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}
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if (!egl_shaderCompile((*splash)->logoShader,
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b_shader_splash_logo_vert, b_shader_splash_logo_vert_size,
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b_shader_splash_logo_frag, b_shader_splash_logo_frag_size))
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{
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DEBUG_ERROR("Failed to compile the splash logoShader");
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return false;
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}
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(*splash)->uScale = egl_shaderGetUniform((*splash)->logoShader, "scale");
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if (!egl_modelInit(&(*splash)->logo))
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{
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DEBUG_ERROR("Failed to intiailize the splash model");
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return false;
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}
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/* build the splash model */
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#define P(x) ((1.0f/800.0f)*(float)(x))
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egl_drawTorusArc((*splash)->logo, 30, P( 0 ), P(0), P(102), P(98), 0.0f, -M_PI);
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egl_drawTorus ((*splash)->logo, 30, P(-100), P(8), P(8 ), P(4 ));
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egl_drawTorus ((*splash)->logo, 30, P( 100), P(8), P(8 ), P(4 ));
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egl_drawTorus ((*splash)->logo, 60, P(0), P(0), P(83), P(79));
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egl_drawTorus ((*splash)->logo, 60, P(0), P(0), P(67), P(63));
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static const GLfloat lines[][12] =
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{
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{
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P( -2), P(-140), 0.0f,
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P( -2), P(-100), 0.0f,
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P( 2), P(-140), 0.0f,
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P( 2), P(-100), 0.0f
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},
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{
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P(-26), P(-144), 0.0f,
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P(-26), P(-140), 0.0f,
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P( 26), P(-144), 0.0f,
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P( 26), P(-140), 0.0f
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},
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{
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P(-40), P(-156), 0.0f,
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P(-40), P(-152), 0.0f,
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P( 40), P(-156), 0.0f,
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P( 40), P(-152), 0.0f
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}
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};
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|
|
||||||
egl_modelAddVerts((*splash)->logo, lines[0], NULL, 4);
|
|
||||||
egl_modelAddVerts((*splash)->logo, lines[1], NULL, 4);
|
|
||||||
egl_modelAddVerts((*splash)->logo, lines[2], NULL, 4);
|
|
||||||
|
|
||||||
egl_drawTorusArc((*splash)->logo, 10, P(-26), P(-154), P(10), P(14), M_PI , -M_PI / 2.0);
|
|
||||||
egl_drawTorusArc((*splash)->logo, 10, P( 26), P(-154), P(10), P(14), M_PI / 2.0f, -M_PI / 2.0);
|
|
||||||
#undef P
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void egl_splashFree(EGL_Splash ** splash)
|
|
||||||
{
|
|
||||||
if (!*splash)
|
|
||||||
return;
|
|
||||||
|
|
||||||
egl_modelFree(&(*splash)->bg );
|
|
||||||
egl_modelFree(&(*splash)->logo);
|
|
||||||
|
|
||||||
egl_shaderFree(&(*splash)->bgShader );
|
|
||||||
egl_shaderFree(&(*splash)->logoShader);
|
|
||||||
|
|
||||||
free(*splash);
|
|
||||||
*splash = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void egl_splashRender(EGL_Splash * splash, float alpha, float scaleY)
|
|
||||||
{
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glBlendColor(0, 0, 0, alpha);
|
|
||||||
glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
|
|
||||||
|
|
||||||
egl_shaderUse(splash->bgShader);
|
|
||||||
egl_modelRender(splash->bg);
|
|
||||||
|
|
||||||
egl_shaderUse(splash->logoShader);
|
|
||||||
glUniform1f(splash->uScale, scaleY);
|
|
||||||
egl_modelRender(splash->logo);
|
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
/**
|
|
||||||
* Looking Glass
|
|
||||||
* Copyright © 2017-2022 The Looking Glass Authors
|
|
||||||
* https://looking-glass.io
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or modify it
|
|
||||||
* under the terms of the GNU General Public License as published by the Free
|
|
||||||
* Software Foundation; either version 2 of the License, or (at your option)
|
|
||||||
* any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
||||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
||||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
||||||
* more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License along
|
|
||||||
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
|
||||||
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <stdbool.h>
|
|
||||||
|
|
||||||
typedef struct EGL_Splash EGL_Splash;
|
|
||||||
|
|
||||||
bool egl_splashInit(EGL_Splash ** splash);
|
|
||||||
void egl_splashFree(EGL_Splash ** splash);
|
|
||||||
|
|
||||||
void egl_splashRender(EGL_Splash * splash, float alpha, float scaleY);
|
|
@ -45,8 +45,6 @@
|
|||||||
#define SPICE_TEXTURE 2
|
#define SPICE_TEXTURE 2
|
||||||
#define TEXTURE_COUNT 3
|
#define TEXTURE_COUNT 3
|
||||||
|
|
||||||
#define FADE_TIME 1000000
|
|
||||||
|
|
||||||
static struct Option opengl_options[] =
|
static struct Option opengl_options[] =
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
@ -147,11 +145,6 @@ struct Inst
|
|||||||
GLsync fences[BUFFER_COUNT];
|
GLsync fences[BUFFER_COUNT];
|
||||||
GLuint textures[TEXTURE_COUNT];
|
GLuint textures[TEXTURE_COUNT];
|
||||||
|
|
||||||
bool start;
|
|
||||||
bool waiting;
|
|
||||||
uint64_t waitFadeTime;
|
|
||||||
bool waitDone;
|
|
||||||
|
|
||||||
LG_Lock mouseLock;
|
LG_Lock mouseLock;
|
||||||
LG_RendererCursor mouseCursor;
|
LG_RendererCursor mouseCursor;
|
||||||
int mouseWidth;
|
int mouseWidth;
|
||||||
@ -182,7 +175,6 @@ static enum ConfigStatus configure(struct Inst * this);
|
|||||||
static void updateMouseShape(struct Inst * this);
|
static void updateMouseShape(struct Inst * this);
|
||||||
static bool drawFrame(struct Inst * this);
|
static bool drawFrame(struct Inst * this);
|
||||||
static void drawMouse(struct Inst * this);
|
static void drawMouse(struct Inst * this);
|
||||||
static void renderWait(struct Inst * this);
|
|
||||||
|
|
||||||
const char * opengl_getName(void)
|
const char * opengl_getName(void)
|
||||||
{
|
{
|
||||||
@ -222,10 +214,7 @@ bool opengl_create(LG_Renderer ** renderer, const LG_RendererParams params,
|
|||||||
|
|
||||||
bool opengl_initialize(LG_Renderer * renderer)
|
bool opengl_initialize(LG_Renderer * renderer)
|
||||||
{
|
{
|
||||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
// struct Inst * this = UPCAST(struct Inst, renderer);
|
||||||
|
|
||||||
this->waiting = true;
|
|
||||||
this->waitDone = false;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -268,10 +257,7 @@ void opengl_deinitialize(LG_Renderer * renderer)
|
|||||||
|
|
||||||
void opengl_onRestart(LG_Renderer * renderer)
|
void opengl_onRestart(LG_Renderer * renderer)
|
||||||
{
|
{
|
||||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
// struct Inst * this = UPCAST(struct Inst, renderer);
|
||||||
|
|
||||||
this->waiting = true;
|
|
||||||
this->start = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void setupModelView(struct Inst * this)
|
static void setupModelView(struct Inst * this)
|
||||||
@ -401,7 +387,6 @@ bool opengl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd
|
|||||||
atomic_store_explicit(&this->frameUpdate, true, memory_order_release);
|
atomic_store_explicit(&this->frameUpdate, true, memory_order_release);
|
||||||
LG_UNLOCK(this->frameLock);
|
LG_UNLOCK(this->frameLock);
|
||||||
|
|
||||||
this->start = true;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -490,8 +475,8 @@ bool opengl_renderStartup(LG_Renderer * renderer, bool useDMA)
|
|||||||
|
|
||||||
static bool opengl_needsRender(LG_Renderer * renderer)
|
static bool opengl_needsRender(LG_Renderer * renderer)
|
||||||
{
|
{
|
||||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
// struct Inst * this = UPCAST(struct Inst, renderer);
|
||||||
return !this->waitDone;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool opengl_render(LG_Renderer * renderer, LG_RendererRotate rotate, const bool newFrame,
|
bool opengl_render(LG_Renderer * renderer, LG_RendererRotate rotate, const bool newFrame,
|
||||||
@ -501,18 +486,6 @@ bool opengl_render(LG_Renderer * renderer, LG_RendererRotate rotate, const bool
|
|||||||
|
|
||||||
setupModelView(this);
|
setupModelView(this);
|
||||||
|
|
||||||
if (this->start && this->waiting)
|
|
||||||
{
|
|
||||||
this->waiting = false;
|
|
||||||
if (!this->params.quickSplash)
|
|
||||||
this->waitFadeTime = microtime() + FADE_TIME;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
glDisable(GL_MULTISAMPLE);
|
|
||||||
this->waitDone = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
switch(configure(this))
|
switch(configure(this))
|
||||||
{
|
{
|
||||||
case CONFIG_STATUS_ERROR:
|
case CONFIG_STATUS_ERROR:
|
||||||
@ -528,21 +501,13 @@ bool opengl_render(LG_Renderer * renderer, LG_RendererRotate rotate, const bool
|
|||||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
if (this->waiting)
|
if (this->spiceShow)
|
||||||
renderWait(this);
|
glCallList(this->spiceList);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (this->spiceShow)
|
updateMouseShape(this);
|
||||||
glCallList(this->spiceList);
|
glCallList(this->texList + this->texRIndex);
|
||||||
else
|
drawMouse(this);
|
||||||
{
|
|
||||||
updateMouseShape(this);
|
|
||||||
glCallList(this->texList + this->texRIndex);
|
|
||||||
drawMouse(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this->waitDone)
|
|
||||||
renderWait(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (app_renderOverlay(NULL, 0) != 0)
|
if (app_renderOverlay(NULL, 0) != 0)
|
||||||
@ -564,105 +529,6 @@ bool opengl_render(LG_Renderer * renderer, LG_RendererRotate rotate, const bool
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void drawTorus(float x, float y, float inner, float outer,
|
|
||||||
unsigned int pts)
|
|
||||||
{
|
|
||||||
glBegin(GL_QUAD_STRIP);
|
|
||||||
for (unsigned int i = 0; i <= pts; ++i)
|
|
||||||
{
|
|
||||||
float angle = (i / (float)pts) * M_PI * 2.0f;
|
|
||||||
glVertex2f(x + (inner * cos(angle)), y + (inner * sin(angle)));
|
|
||||||
glVertex2f(x + (outer * cos(angle)), y + (outer * sin(angle)));
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void drawTorusArc(float x, float y, float inner, float outer,
|
|
||||||
unsigned int pts, float s, float e)
|
|
||||||
{
|
|
||||||
glBegin(GL_QUAD_STRIP);
|
|
||||||
for (unsigned int i = 0; i <= pts; ++i)
|
|
||||||
{
|
|
||||||
float angle = s + ((i / (float)pts) * e);
|
|
||||||
glVertex2f(x + (inner * cos(angle)), y + (inner * sin(angle)));
|
|
||||||
glVertex2f(x + (outer * cos(angle)), y + (outer * sin(angle)));
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void renderWait(struct Inst * this)
|
|
||||||
{
|
|
||||||
float a;
|
|
||||||
if (this->waiting)
|
|
||||||
a = 1.0f;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (this->waitDone)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint64_t t = microtime();
|
|
||||||
if (t > this->waitFadeTime)
|
|
||||||
{
|
|
||||||
glDisable(GL_MULTISAMPLE);
|
|
||||||
this->waitDone = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t delta = this->waitFadeTime - t;
|
|
||||||
a = 1.0f / FADE_TIME * delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glPushMatrix();
|
|
||||||
glLoadIdentity();
|
|
||||||
glTranslatef(this->window.x / 2.0f, this->window.y / 2.0f, 0.0f);
|
|
||||||
|
|
||||||
//draw the background gradient
|
|
||||||
glBegin(GL_TRIANGLE_FAN);
|
|
||||||
glColor4f(0.234375f, 0.015625f, 0.425781f, a);
|
|
||||||
glVertex2f(0, 0);
|
|
||||||
glColor4f(0, 0, 0, a);
|
|
||||||
for (unsigned int i = 0; i <= 100; ++i)
|
|
||||||
{
|
|
||||||
float angle = (i / (float)100) * M_PI * 2.0f;
|
|
||||||
glVertex2f(cos(angle) * this->window.x, sin(angle) * this->window.y);
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
// draw the logo
|
|
||||||
glColor4f(1.0f, 1.0f, 1.0f, a);
|
|
||||||
glScalef (2.0f, 2.0f, 1.0f);
|
|
||||||
|
|
||||||
drawTorus ( 0, 0, 40, 42, 60);
|
|
||||||
drawTorus ( 0, 0, 32, 34, 60);
|
|
||||||
drawTorus (-50, -3, 2, 4, 30);
|
|
||||||
drawTorus ( 50, -3, 2, 4, 30);
|
|
||||||
drawTorusArc( 0, 0, 51, 49, 60, 0.0f, M_PI);
|
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
|
||||||
glVertex2f(-1 , 50);
|
|
||||||
glVertex2f(-1 , 76);
|
|
||||||
glVertex2f( 1 , 76);
|
|
||||||
glVertex2f( 1 , 50);
|
|
||||||
glVertex2f(-14, 76);
|
|
||||||
glVertex2f(-14, 78);
|
|
||||||
glVertex2f( 14, 78);
|
|
||||||
glVertex2f( 14, 76);
|
|
||||||
glVertex2f(-21, 83);
|
|
||||||
glVertex2f(-21, 85);
|
|
||||||
glVertex2f( 21, 85);
|
|
||||||
glVertex2f( 21, 83);
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
drawTorusArc(-14, 83, 5, 7, 10, M_PI , M_PI / 2.0f);
|
|
||||||
drawTorusArc( 14, 83, 5, 7, 10, M_PI * 1.5f, M_PI / 2.0f);
|
|
||||||
|
|
||||||
//FIXME: draw the diagonal marks on the circle
|
|
||||||
|
|
||||||
glPopMatrix();
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void * opengl_createTexture(LG_Renderer * renderer,
|
static void * opengl_createTexture(LG_Renderer * renderer,
|
||||||
int width, int height, uint8_t * data)
|
int width, int height, uint8_t * data)
|
||||||
{
|
{
|
||||||
@ -811,8 +677,6 @@ static void opengl_spiceShow(LG_Renderer * renderer, bool show)
|
|||||||
{
|
{
|
||||||
struct Inst * this = UPCAST(struct Inst, renderer);
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
||||||
this->spiceShow = show;
|
this->spiceShow = show;
|
||||||
if (show)
|
|
||||||
this->start = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const LG_RendererOps LGR_OpenGL =
|
const LG_RendererOps LGR_OpenGL =
|
||||||
|
@ -1066,6 +1066,7 @@ void app_useSpiceDisplay(bool enable)
|
|||||||
{
|
{
|
||||||
purespice_connectChannel(PS_CHANNEL_DISPLAY);
|
purespice_connectChannel(PS_CHANNEL_DISPLAY);
|
||||||
renderQueue_spiceShow(true);
|
renderQueue_spiceShow(true);
|
||||||
|
overlaySplash_show(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -192,7 +192,7 @@ static int renderThread(void * unused)
|
|||||||
}
|
}
|
||||||
|
|
||||||
LGTimer * tickTimer;
|
LGTimer * tickTimer;
|
||||||
if (!lgCreateTimer(40, tickTimerFn, NULL, &tickTimer))
|
if (!lgCreateTimer(1000 / TICK_RATE, tickTimerFn, NULL, &tickTimer))
|
||||||
{
|
{
|
||||||
lgTimerDestroy(fpsTimer);
|
lgTimerDestroy(fpsTimer);
|
||||||
DEBUG_ERROR("Failed to create the tick timer");
|
DEBUG_ERROR("Failed to create the tick timer");
|
||||||
@ -779,6 +779,8 @@ int main_frameThread(void * unused)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
overlaySplash_show(false);
|
||||||
|
|
||||||
if (frame->flags & FRAME_FLAG_REQUEST_ACTIVATION)
|
if (frame->flags & FRAME_FLAG_REQUEST_ACTIVATION)
|
||||||
g_state.ds->requestActivation();
|
g_state.ds->requestActivation();
|
||||||
|
|
||||||
@ -821,7 +823,10 @@ int main_frameThread(void * unused)
|
|||||||
RENDERER(onRestart);
|
RENDERER(onRestart);
|
||||||
|
|
||||||
if (g_state.state != APP_STATE_SHUTDOWN)
|
if (g_state.state != APP_STATE_SHUTDOWN)
|
||||||
|
{
|
||||||
|
overlaySplash_show(true);
|
||||||
app_useSpiceDisplay(true);
|
app_useSpiceDisplay(true);
|
||||||
|
}
|
||||||
|
|
||||||
if (g_state.useDMA)
|
if (g_state.useDMA)
|
||||||
{
|
{
|
||||||
@ -1719,6 +1724,7 @@ int main(int argc, char * argv[])
|
|||||||
gl_dynProcsInit();
|
gl_dynProcsInit();
|
||||||
|
|
||||||
g_state.overlays = ll_new();
|
g_state.overlays = ll_new();
|
||||||
|
app_registerOverlay(&LGOverlaySplash, NULL);
|
||||||
app_registerOverlay(&LGOverlayConfig, NULL);
|
app_registerOverlay(&LGOverlayConfig, NULL);
|
||||||
app_registerOverlay(&LGOverlayAlert , NULL);
|
app_registerOverlay(&LGOverlayAlert , NULL);
|
||||||
app_registerOverlay(&LGOverlayFPS , NULL);
|
app_registerOverlay(&LGOverlayFPS , NULL);
|
||||||
|
171
client/src/overlay/splash.c
Normal file
171
client/src/overlay/splash.c
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
/**
|
||||||
|
* Looking Glass
|
||||||
|
* Copyright © 2017-2022 The Looking Glass Authors
|
||||||
|
* https://looking-glass.io
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify it
|
||||||
|
* under the terms of the GNU General Public License as published by the Free
|
||||||
|
* Software Foundation; either version 2 of the License, or (at your option)
|
||||||
|
* any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||||
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||||
|
* more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along
|
||||||
|
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||||
|
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "interface/overlay.h"
|
||||||
|
#include "cimgui.h"
|
||||||
|
|
||||||
|
#include "../overlays.h"
|
||||||
|
#include "../main.h"
|
||||||
|
#include "overlay_utils.h"
|
||||||
|
|
||||||
|
#include "resources/lg-logo.svg.h"
|
||||||
|
|
||||||
|
#include <math.h>
|
||||||
|
#include <GL/gl.h>
|
||||||
|
|
||||||
|
static bool l_show;
|
||||||
|
static bool l_fadeDone;
|
||||||
|
static float l_alpha;
|
||||||
|
static OverlayImage l_logo;
|
||||||
|
|
||||||
|
static bool splash_init(void ** udata, const void * params)
|
||||||
|
{
|
||||||
|
l_show = true;
|
||||||
|
l_fadeDone = false;
|
||||||
|
l_alpha = 1.0f;
|
||||||
|
|
||||||
|
overlayLoadSVG(b_lg_logo_svg, b_lg_logo_svg_size, &l_logo, 200, 200);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void splash_free(void * udata)
|
||||||
|
{
|
||||||
|
overlayFreeImage(&l_logo);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void drawRadialGradient(ImDrawList * list, int x, int y, int w, int h,
|
||||||
|
int steps, ImU32 innerColor, ImU32 outerColor)
|
||||||
|
{
|
||||||
|
const ImVec2 uv = list->_Data->TexUvWhitePixel;
|
||||||
|
|
||||||
|
ImDrawList_PrimReserve(list, steps * 3, steps + 2);
|
||||||
|
for(int i = 0; i < steps; ++i)
|
||||||
|
{
|
||||||
|
ImDrawList_PrimWriteIdx(list, list->_VtxCurrentIdx);
|
||||||
|
ImDrawList_PrimWriteIdx(list, list->_VtxCurrentIdx + i + 1);
|
||||||
|
ImDrawList_PrimWriteIdx(list, list->_VtxCurrentIdx + i + 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImDrawList_PrimWriteVtx(list,
|
||||||
|
(ImVec2){x, y},
|
||||||
|
uv,
|
||||||
|
innerColor);
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < steps + 1; ++i)
|
||||||
|
{
|
||||||
|
float angle = (i / (float)steps) * M_PI * 2.0f;
|
||||||
|
ImDrawList_PrimWriteVtx(list,
|
||||||
|
(ImVec2){
|
||||||
|
x + cos(angle) * w,
|
||||||
|
y + sin(angle) * h
|
||||||
|
},
|
||||||
|
uv,
|
||||||
|
outerColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int splash_render(void * udata, bool interactive, struct Rect * windowRects,
|
||||||
|
int maxRects)
|
||||||
|
{
|
||||||
|
if (!l_show && l_fadeDone)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
const float alpha = l_fadeDone ? 1.0f : l_alpha;
|
||||||
|
ImVec2 * screen = overlayGetScreenSize();
|
||||||
|
ImDrawList * list = igGetBackgroundDrawList_Nil();
|
||||||
|
|
||||||
|
struct Rect rect = {
|
||||||
|
.x = 0,
|
||||||
|
.y = 0,
|
||||||
|
.w = screen->x,
|
||||||
|
.h = screen->y
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Rect logoRect = {
|
||||||
|
.x = screen->x / 2 - l_logo.width / 2,
|
||||||
|
.y = screen->y / 2 - l_logo.height / 2,
|
||||||
|
.w = l_logo.width,
|
||||||
|
.h = l_logo.height
|
||||||
|
};
|
||||||
|
|
||||||
|
const ImU32 innerColor = igColorConvertFloat4ToU32((ImVec4){
|
||||||
|
0.234375f, 0.015625f, 0.425781f, alpha});
|
||||||
|
const ImU32 outerColor = igColorConvertFloat4ToU32((ImVec4){
|
||||||
|
0.0f, 0.0f, 0.0f, alpha});
|
||||||
|
const ImU32 imageColor = igColorConvertFloat4ToU32((ImVec4){
|
||||||
|
1.0f, 1.0f, 1.0f, alpha});
|
||||||
|
|
||||||
|
drawRadialGradient(list,
|
||||||
|
screen->x / 2, screen->y / 2,
|
||||||
|
screen->x , screen->y ,
|
||||||
|
12,
|
||||||
|
innerColor,
|
||||||
|
outerColor);
|
||||||
|
|
||||||
|
ImDrawList_AddImage(
|
||||||
|
list,
|
||||||
|
l_logo.tex,
|
||||||
|
(ImVec2){
|
||||||
|
logoRect.x,
|
||||||
|
logoRect.y
|
||||||
|
},
|
||||||
|
(ImVec2){
|
||||||
|
logoRect.x + logoRect.w,
|
||||||
|
logoRect.y + logoRect.h
|
||||||
|
},
|
||||||
|
(ImVec2){ 0, 0 },
|
||||||
|
(ImVec2){ 1, 1 },
|
||||||
|
imageColor);
|
||||||
|
|
||||||
|
*windowRects = rect;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool splash_tick(void * udata, unsigned long long tickCount)
|
||||||
|
{
|
||||||
|
if (!l_show && l_alpha > 0.0f)
|
||||||
|
{
|
||||||
|
l_alpha -= 1.0f / TICK_RATE;
|
||||||
|
if (l_alpha <= 0.0f)
|
||||||
|
l_fadeDone = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct LG_OverlayOps LGOverlaySplash =
|
||||||
|
{
|
||||||
|
.name = "splash",
|
||||||
|
.init = splash_init,
|
||||||
|
.free = splash_free,
|
||||||
|
.render = splash_render,
|
||||||
|
.tick = splash_tick,
|
||||||
|
};
|
||||||
|
|
||||||
|
void overlaySplash_show(bool show)
|
||||||
|
{
|
||||||
|
if (l_show == show)
|
||||||
|
return;
|
||||||
|
|
||||||
|
l_show = show;
|
||||||
|
app_invalidateOverlay(true);
|
||||||
|
}
|
@ -33,6 +33,7 @@ struct Overlay
|
|||||||
struct Rect lastRects[MAX_OVERLAY_RECTS];
|
struct Rect lastRects[MAX_OVERLAY_RECTS];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
extern struct LG_OverlayOps LGOverlaySplash;
|
||||||
extern struct LG_OverlayOps LGOverlayAlert;
|
extern struct LG_OverlayOps LGOverlayAlert;
|
||||||
extern struct LG_OverlayOps LGOverlayFPS;
|
extern struct LG_OverlayOps LGOverlayFPS;
|
||||||
extern struct LG_OverlayOps LGOverlayGraphs;
|
extern struct LG_OverlayOps LGOverlayGraphs;
|
||||||
@ -64,6 +65,7 @@ typedef enum LG_UserStatus
|
|||||||
}
|
}
|
||||||
LGUserStatus;
|
LGUserStatus;
|
||||||
|
|
||||||
|
void overlaySplash_show(bool show);
|
||||||
void overlayStatus_set(LGUserStatus, bool value);
|
void overlayStatus_set(LGUserStatus, bool value);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -15,6 +15,7 @@ function(build_resources)
|
|||||||
endfunction()
|
endfunction()
|
||||||
|
|
||||||
build_resources(
|
build_resources(
|
||||||
|
lg-logo.svg
|
||||||
status/spice.svg
|
status/spice.svg
|
||||||
status/recording.svg
|
status/recording.svg
|
||||||
)
|
)
|
||||||
|
@ -4,15 +4,8 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" xml:space="preserve" width="2.20719in" height="2.69741in" version="1.1" style="shape-rendering:geometricPrecision; text-rendering:geometricPrecision; image-rendering:optimizeQuality; fill-rule:evenodd; clip-rule:evenodd"
|
<svg xmlns="http://www.w3.org/2000/svg" xml:space="preserve" width="2.20719in" height="2.69741in" version="1.1" style="shape-rendering:geometricPrecision; text-rendering:geometricPrecision; image-rendering:optimizeQuality; fill-rule:evenodd; clip-rule:evenodd"
|
||||||
viewBox="0 0 2207 2697"
|
viewBox="0 0 2207 2697"
|
||||||
xmlns:xlink="http://www.w3.org/1999/xlink">
|
xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||||
<defs>
|
|
||||||
<style type="text/css">
|
|
||||||
<![CDATA[
|
|
||||||
.fil0 {fill:white}
|
|
||||||
]]>
|
|
||||||
</style>
|
|
||||||
</defs>
|
|
||||||
<g id="Layer_x0020_1">
|
<g id="Layer_x0020_1">
|
||||||
<metadata id="CorelCorpID_0Corel-Layer"/>
|
<metadata id="CorelCorpID_0Corel-Layer"/>
|
||||||
<path class="fil0" d="M1104 0c-483,0 -874,391 -874,874 0,483 391,874 874,874 483,0 874,-391 874,-874 0,-483 -392,-874 -874,-874zm-448 2642l895 0c-9,-31 -38,-79 -140,-82l0 0 -637 0c-12,1 -93,11 -118,82zm926 56l-960 0 -30 0 3 -30c14,-153 177,-163 177,-163l2 0 298 0 0 -581c-563,-17 -1016,-481 -1016,-1048 0,-3 0,-5 0,-8 -32,-14 -55,-47 -55,-84 0,-51 41,-92 92,-92 51,0 92,41 92,92 0,38 -22,70 -55,84 0,3 0,5 0,8 0,537 437,974 974,974 537,0 974,-437 974,-974 0,-3 0,-5 0,-8 -32,-14 -55,-47 -55,-84 0,-51 41,-92 92,-92 51,0 92,41 92,92 0,38 -22,70 -55,84 0,3 0,5 0,8 0,569 -455,1033 -1021,1048l0 581 279 0 1 0c210,7 198,167 198,167l-2 26 -26 0zm68 -1916l0 0c-12,-13 -32,-13 -45,-1l-32 30c-13,12 -13,32 -1,45l0 0c12,13 32,13 45,1l32 -30c13,-12 13,-32 1,-45zm-112 266l0 0c-12,-13 -32,-13 -45,-1l-206 193c-13,12 -13,32 -1,45l0 0c12,13 32,13 45,1l206 -193c13,-12 13,-32 1,-45zm14 -175l0 0c-12,-13 -32,-13 -45,-1l-206 193c-13,12 -13,32 -1,45l0 0c12,13 32,13 45,1l206 -193c13,-12 13,-32 1,-45zm-846 -158l0 0c-12,-12 -12,-32 0,-45l200 -200c12,-12 32,-12 45,0l0 0c12,12 12,32 0,45l-200 200c-12,12 -32,12 -45,0zm43 115l0 0c-12,-12 -12,-32 0,-45l134 -134c12,-12 32,-12 45,0l0 0c12,12 12,32 0,45l-134 134c-12,12 -32,12 -45,0zm-137 -21l0 0c-12,-12 -12,-32 0,-45l31 -31c12,-12 32,-12 45,0l0 0c12,12 12,32 0,45l-31 31c-12,12 -32,12 -45,0zm1503 11c-21,0 -37,-17 -37,-37 0,-21 17,-37 37,-37 21,0 37,17 37,37 0,21 -17,37 -37,37zm-2023 0c-21,0 -37,-17 -37,-37 0,-21 17,-37 37,-37 21,0 37,17 37,37 0,21 -17,37 -37,37zm1012 -665c-397,0 -720,323 -720,720 0,397 323,720 720,720 397,0 720,-323 720,-720 0,-397 -323,-720 -720,-720zm0 1375c-361,0 -655,-294 -655,-655 0,-361 294,-655 655,-655 361,0 655,294 655,655 0,361 -294,655 -655,655zm0 154c-446,0 -810,-363 -810,-810 0,-446 363,-810 810,-810 446,0 810,363 810,810 0,446 -363,810 -810,810z"/>
|
<path style="fill:#FFFFFF;" d="M1104 0c-483,0 -874,391 -874,874 0,483 391,874 874,874 483,0 874,-391 874,-874 0,-483 -392,-874 -874,-874zm-448 2642l895 0c-9,-31 -38,-79 -140,-82l0 0 -637 0c-12,1 -93,11 -118,82zm926 56l-960 0 -30 0 3 -30c14,-153 177,-163 177,-163l2 0 298 0 0 -581c-563,-17 -1016,-481 -1016,-1048 0,-3 0,-5 0,-8 -32,-14 -55,-47 -55,-84 0,-51 41,-92 92,-92 51,0 92,41 92,92 0,38 -22,70 -55,84 0,3 0,5 0,8 0,537 437,974 974,974 537,0 974,-437 974,-974 0,-3 0,-5 0,-8 -32,-14 -55,-47 -55,-84 0,-51 41,-92 92,-92 51,0 92,41 92,92 0,38 -22,70 -55,84 0,3 0,5 0,8 0,569 -455,1033 -1021,1048l0 581 279 0 1 0c210,7 198,167 198,167l-2 26 -26 0zm68 -1916l0 0c-12,-13 -32,-13 -45,-1l-32 30c-13,12 -13,32 -1,45l0 0c12,13 32,13 45,1l32 -30c13,-12 13,-32 1,-45zm-112 266l0 0c-12,-13 -32,-13 -45,-1l-206 193c-13,12 -13,32 -1,45l0 0c12,13 32,13 45,1l206 -193c13,-12 13,-32 1,-45zm14 -175l0 0c-12,-13 -32,-13 -45,-1l-206 193c-13,12 -13,32 -1,45l0 0c12,13 32,13 45,1l206 -193c13,-12 13,-32 1,-45zm-846 -158l0 0c-12,-12 -12,-32 0,-45l200 -200c12,-12 32,-12 45,0l0 0c12,12 12,32 0,45l-200 200c-12,12 -32,12 -45,0zm43 115l0 0c-12,-12 -12,-32 0,-45l134 -134c12,-12 32,-12 45,0l0 0c12,12 12,32 0,45l-134 134c-12,12 -32,12 -45,0zm-137 -21l0 0c-12,-12 -12,-32 0,-45l31 -31c12,-12 32,-12 45,0l0 0c12,12 12,32 0,45l-31 31c-12,12 -32,12 -45,0zm1503 11c-21,0 -37,-17 -37,-37 0,-21 17,-37 37,-37 21,0 37,17 37,37 0,21 -17,37 -37,37zm-2023 0c-21,0 -37,-17 -37,-37 0,-21 17,-37 37,-37 21,0 37,17 37,37 0,21 -17,37 -37,37zm1012 -665c-397,0 -720,323 -720,720 0,397 323,720 720,720 397,0 720,-323 720,-720 0,-397 -323,-720 -720,-720zm0 1375c-361,0 -655,-294 -655,-655 0,-361 294,-655 655,-655 361,0 655,294 655,655 0,361 -294,655 -655,655zm0 154c-446,0 -810,-363 -810,-810 0,-446 363,-810 810,-810 446,0 810,363 810,810 0,446 -363,810 -810,810z"/>
|
||||||
</g>
|
</g>
|
||||||
</svg>
|
</svg>
|
||||||
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
Loading…
Reference in New Issue
Block a user