[client] renderers: add on_help to renderer interface

This will be used to tell a render to display a help message.
This commit is contained in:
Quantum 2021-01-30 04:38:52 -05:00 committed by Geoffrey McRae
parent a00a6429d3
commit 5dce97264b
3 changed files with 15 additions and 0 deletions

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@ -35,6 +35,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
(x)->on_mouse_shape && \ (x)->on_mouse_shape && \
(x)->on_mouse_event && \ (x)->on_mouse_event && \
(x)->on_alert && \ (x)->on_alert && \
(x)->on_help && \
(x)->render_startup && \ (x)->render_startup && \
(x)->render && \ (x)->render && \
(x)->update_fps) (x)->update_fps)
@ -114,6 +115,7 @@ typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visi
typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA); typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format, bool useDMA);
typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD); typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD);
typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag); typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
typedef void (* LG_RendererOnHelp )(void * opaque, const char * message);
typedef bool (* LG_RendererRenderStartup)(void * opaque); typedef bool (* LG_RendererRenderStartup)(void * opaque);
typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate); typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate);
typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS); typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
@ -134,6 +136,7 @@ typedef struct LG_Renderer
LG_RendererOnFrameFormat on_frame_format; LG_RendererOnFrameFormat on_frame_format;
LG_RendererOnFrame on_frame; LG_RendererOnFrame on_frame;
LG_RendererOnAlert on_alert; LG_RendererOnAlert on_alert;
LG_RendererOnHelp on_help;
LG_RendererRenderStartup render_startup; LG_RendererRenderStartup render_startup;
LG_RendererRender render; LG_RendererRender render;
LG_RendererUpdateFPS update_fps; LG_RendererUpdateFPS update_fps;

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@ -476,6 +476,11 @@ void egl_on_alert(void * opaque, const LG_MsgAlert alert, const char * message,
this->showAlert = true; this->showAlert = true;
} }
void egl_on_help(void * opaque, const char * message)
{
// TODO: Implement this.
}
bool egl_render_startup(void * opaque) bool egl_render_startup(void * opaque)
{ {
struct Inst * this = (struct Inst *)opaque; struct Inst * this = (struct Inst *)opaque;
@ -729,6 +734,7 @@ struct LG_Renderer LGR_EGL =
.on_frame_format = egl_on_frame_format, .on_frame_format = egl_on_frame_format,
.on_frame = egl_on_frame, .on_frame = egl_on_frame,
.on_alert = egl_on_alert, .on_alert = egl_on_alert,
.on_help = egl_on_help,
.render_startup = egl_render_startup, .render_startup = egl_render_startup,
.render = egl_render, .render = egl_render,
.update_fps = egl_update_fps .update_fps = egl_update_fps

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@ -461,6 +461,11 @@ void opengl_on_alert(void * opaque, const LG_MsgAlert alert, const char * messag
ll_push(this->alerts, a); ll_push(this->alerts, a);
} }
void opengl_on_help(void * opaque, const char * message)
{
// TODO: Implement this.
}
void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture) void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
{ {
glBindTexture(GL_TEXTURE_2D , texture ); glBindTexture(GL_TEXTURE_2D , texture );
@ -823,6 +828,7 @@ const LG_Renderer LGR_OpenGL =
.on_frame_format = opengl_on_frame_format, .on_frame_format = opengl_on_frame_format,
.on_frame = opengl_on_frame, .on_frame = opengl_on_frame,
.on_alert = opengl_on_alert, .on_alert = opengl_on_alert,
.on_help = opengl_on_help,
.render_startup = opengl_render_startup, .render_startup = opengl_render_startup,
.render = opengl_render, .render = opengl_render,
.update_fps = opengl_update_fps .update_fps = opengl_update_fps