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https://github.com/gnif/LookingGlass.git
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9282ed19b2
commit
5db4c32035
@ -307,7 +307,18 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
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goto fail;
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goto fail;
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}
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}
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static const D3D_FEATURE_LEVEL featureLevels[] =
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static const D3D_FEATURE_LEVEL win8[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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static const D3D_FEATURE_LEVEL win10[] =
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{
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{
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_1,
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D3D_FEATURE_LEVEL_12_0,
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D3D_FEATURE_LEVEL_12_0,
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@ -320,6 +331,19 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
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D3D_FEATURE_LEVEL_9_1
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D3D_FEATURE_LEVEL_9_1
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};
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};
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const D3D_FEATURE_LEVEL * featureLevels;
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unsigned int featureLevelCount;
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if (IsWindows8())
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{
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featureLevels = win8;
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featureLevelCount = sizeof(win8) / sizeof(D3D_FEATURE_LEVEL);
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}
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else
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{
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featureLevels = win10;
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featureLevelCount = sizeof(win10) / sizeof(D3D_FEATURE_LEVEL);
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}
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IDXGIAdapter * tmp;
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IDXGIAdapter * tmp;
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status = IDXGIAdapter1_QueryInterface(this->adapter, &IID_IDXGIAdapter, (void **)&tmp);
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status = IDXGIAdapter1_QueryInterface(this->adapter, &IID_IDXGIAdapter, (void **)&tmp);
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if (FAILED(status))
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if (FAILED(status))
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@ -333,7 +357,7 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
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D3D_DRIVER_TYPE_UNKNOWN,
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D3D_DRIVER_TYPE_UNKNOWN,
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NULL,
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NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
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featureLevels, featureLevelCount,
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D3D11_SDK_VERSION,
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D3D11_SDK_VERSION,
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&this->device,
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&this->device,
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&this->featureLevel,
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&this->featureLevel,
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@ -21,6 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "debug.h"
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#include "debug.h"
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#include <windows.h>
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#include <windows.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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@ -30,6 +31,8 @@ void DebugWinError(const char * file, const unsigned int line, const char * func
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#define DEBUG_WINERROR(x, y) DebugWinError(STRIPPATH(__FILE__), __LINE__, __FUNCTION__, x, y)
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#define DEBUG_WINERROR(x, y) DebugWinError(STRIPPATH(__FILE__), __LINE__, __FUNCTION__, x, y)
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bool IsWindows8();
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -40,3 +40,25 @@ void DebugWinError(const char * file, const unsigned int line, const char * func
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fprintf(stderr, "[E] %20s:%-4u | %-30s | %s: 0x%08x (%s)\n", file, line, function, desc, (int)status, buffer);
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fprintf(stderr, "[E] %20s:%-4u | %-30s | %s: 0x%08x (%s)\n", file, line, function, desc, (int)status, buffer);
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LocalFree(buffer);
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LocalFree(buffer);
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}
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}
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/* credit for this function to: https://stackoverflow.com/questions/17399302/how-can-i-detect-windows-8-1-in-a-desktop-application */
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inline static BOOL CompareWindowsVersion(DWORD dwMajorVersion, DWORD dwMinorVersion)
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{
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OSVERSIONINFOEX ver;
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DWORDLONG dwlConditionMask = 0;
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ZeroMemory(&ver, sizeof(OSVERSIONINFOEX));
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ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
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ver.dwMajorVersion = dwMajorVersion;
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ver.dwMinorVersion = dwMinorVersion;
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VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, VER_EQUAL);
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VER_SET_CONDITION(dwlConditionMask, VER_MINORVERSION, VER_EQUAL);
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return VerifyVersionInfo(&ver, VER_MAJORVERSION | VER_MINORVERSION, dwlConditionMask);
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}
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bool IsWindows8()
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{
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return CompareWindowsVersion(6, 3) == TRUE;
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}
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