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[client] egl/imgui: use imgui for scaling algorithm selection
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@ -27,6 +27,7 @@
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#include "texture.h"
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#include "texture.h"
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#include "shader.h"
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#include "shader.h"
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#include "desktop_rects.h"
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#include "desktop_rects.h"
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#include "cimgui.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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@ -75,7 +76,6 @@ struct EGL_Desktop
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// forwards
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// forwards
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void egl_desktop_toggle_nv(int key, void * opaque);
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void egl_desktop_toggle_nv(int key, void * opaque);
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void egl_desktop_toggle_scale_algo(int key, void * opaque);
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static bool egl_init_desktop_shader(
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static bool egl_init_desktop_shader(
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struct DesktopShader * shader,
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struct DesktopShader * shader,
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@ -141,7 +141,6 @@ bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA,
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}
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}
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app_registerKeybind(KEY_N, egl_desktop_toggle_nv, *desktop, "Toggle night vision mode");
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app_registerKeybind(KEY_N, egl_desktop_toggle_nv, *desktop, "Toggle night vision mode");
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app_registerKeybind(KEY_S, egl_desktop_toggle_scale_algo, *desktop, "Toggle scale algorithm");
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(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
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(*desktop)->nvMax = option_get_int("egl", "nvGainMax");
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(*desktop)->nvGain = option_get_int("egl", "nvGain" );
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(*desktop)->nvGain = option_get_int("egl", "nvGain" );
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@ -162,21 +161,6 @@ void egl_desktop_toggle_nv(int key, void * opaque)
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else app_alert(LG_ALERT_INFO, "NV Gain + %d", desktop->nvGain - 1);
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else app_alert(LG_ALERT_INFO, "NV Gain + %d", desktop->nvGain - 1);
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}
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}
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static const char * egl_desktop_scale_algo_name(int algorithm)
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{
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switch (algorithm)
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{
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case EGL_SCALE_AUTO:
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return "Automatic (downscale: linear, upscale: nearest)";
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case EGL_SCALE_NEAREST:
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return "Nearest";
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case EGL_SCALE_LINEAR:
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return "Linear";
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default:
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return "(unknown)";
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}
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}
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bool egl_desktop_scale_validate(struct Option * opt, const char ** error)
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bool egl_desktop_scale_validate(struct Option * opt, const char ** error)
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{
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{
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if (opt->value.x_int >= 0 && opt->value.x_int < EGL_SCALE_MAX)
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if (opt->value.x_int >= 0 && opt->value.x_int < EGL_SCALE_MAX)
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@ -186,16 +170,6 @@ bool egl_desktop_scale_validate(struct Option * opt, const char ** error)
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return false;
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return false;
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}
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}
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void egl_desktop_toggle_scale_algo(int key, void * opaque)
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{
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EGL_Desktop * desktop = (EGL_Desktop *)opaque;
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if (++desktop->scaleAlgo == EGL_SCALE_MAX)
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desktop->scaleAlgo = 0;
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app_alert(LG_ALERT_INFO, "Scale Algorithm %d: %s", desktop->scaleAlgo,
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egl_desktop_scale_algo_name(desktop->scaleAlgo));
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}
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void egl_desktop_free(EGL_Desktop ** desktop)
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void egl_desktop_free(EGL_Desktop ** desktop)
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{
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{
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if (!*desktop)
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if (!*desktop)
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@ -209,6 +183,31 @@ void egl_desktop_free(EGL_Desktop ** desktop)
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*desktop = NULL;
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*desktop = NULL;
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}
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}
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static const char * algorithmNames[EGL_SCALE_MAX] = {
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[EGL_SCALE_AUTO] = "Automatic (downscale: linear, upscale: nearest)",
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[EGL_SCALE_NEAREST] = "Nearest",
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[EGL_SCALE_LINEAR] = "Linear",
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};
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void egl_desktop_config_ui(EGL_Desktop * desktop)
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{
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igText("Scale algorithm:");
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igPushItemWidth(igGetWindowWidth() - igGetStyle()->WindowPadding.x * 2);
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if (igBeginCombo("##scale", algorithmNames[desktop->scaleAlgo], 0))
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{
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for (int i = 0; i < EGL_SCALE_MAX; ++i)
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{
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bool selected = i == desktop->scaleAlgo;
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if (igSelectableBool(algorithmNames[i], selected, 0, (ImVec2) { 0.0f, 0.0f }))
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desktop->scaleAlgo = i;
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if (selected)
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igSetItemDefaultFocus();
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}
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igEndCombo();
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}
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igPopItemWidth();
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}
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bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format)
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bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format)
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{
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{
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enum EGL_PixelFormat pixFmt;
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enum EGL_PixelFormat pixFmt;
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@ -40,6 +40,7 @@ bool egl_desktop_scale_validate(struct Option * opt, const char ** error);
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bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA, int maxRects);
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bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display, bool useDMA, int maxRects);
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void egl_desktop_free(EGL_Desktop ** desktop);
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void egl_desktop_free(EGL_Desktop ** desktop);
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void egl_desktop_config_ui(EGL_Desktop * desktop);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y,
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@ -617,6 +617,8 @@ static void egl_config_ui(void * opaque)
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{
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{
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struct Inst * this = opaque;
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struct Inst * this = opaque;
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egl_damage_config_ui(this->damage);
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egl_damage_config_ui(this->damage);
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igSeparator();
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egl_desktop_config_ui(this->desktop);
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}
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}
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static bool egl_render_startup(void * opaque, bool useDMA)
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static bool egl_render_startup(void * opaque, bool useDMA)
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