[client] main: don't ignore keybinds when spice is disabled

This commit is contained in:
Geoffrey McRae 2019-03-29 02:33:09 +11:00
parent 10217fc8d9
commit 5d254c7751
2 changed files with 24 additions and 27 deletions

View File

@ -1 +1 @@
a12-130-g226dd28be8+1
a12-131-g10217fc8d9+1

View File

@ -737,16 +737,10 @@ int eventFilter(void * userdata, SDL_Event * event)
state.lgc->wmevent(event->syswm.msg);
return 0;
}
}
if (!params.useSpiceInput)
return 0;
switch(event->type)
{
case SDL_MOUSEMOTION:
{
if (state.ignoreInput)
if (state.ignoreInput || !params.useSpiceInput)
break;
if (
@ -824,7 +818,7 @@ int eventFilter(void * userdata, SDL_Event * event)
break;
}
if (state.ignoreInput)
if (state.ignoreInput || !params.useSpiceInput)
break;
uint32_t scancode = mapScancode(sc);
@ -850,6 +844,8 @@ int eventFilter(void * userdata, SDL_Event * event)
if (state.escapeActive)
{
if (state.escapeAction == params.escapeKey)
{
if (params.useSpiceInput)
{
serverMode = !serverMode;
spice_mouse_mode(serverMode);
@ -868,6 +864,7 @@ int eventFilter(void * userdata, SDL_Event * event)
if (!serverMode)
realignGuest = true;
}
}
else
{
KeybindHandle handle = state.bindings[sc];
@ -878,7 +875,7 @@ int eventFilter(void * userdata, SDL_Event * event)
state.escapeActive = false;
}
if (state.ignoreInput)
if (state.ignoreInput || !params.useSpiceInput)
break;
// avoid sending key up events when we didn't send a down
@ -900,7 +897,7 @@ int eventFilter(void * userdata, SDL_Event * event)
}
case SDL_MOUSEWHEEL:
if (state.ignoreInput)
if (state.ignoreInput || !params.useSpiceInput)
break;
if (
@ -914,7 +911,7 @@ int eventFilter(void * userdata, SDL_Event * event)
break;
case SDL_MOUSEBUTTONDOWN:
if (state.ignoreInput)
if (state.ignoreInput || !params.useSpiceInput)
break;
// The SPICE protocol doesn't support more than a standard PS/2 3 button mouse
@ -931,7 +928,7 @@ int eventFilter(void * userdata, SDL_Event * event)
break;
case SDL_MOUSEBUTTONUP:
if (state.ignoreInput)
if (state.ignoreInput || !params.useSpiceInput)
break;
// The SPICE protocol doesn't support more than a standard PS/2 3 button mouse