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[client] cursor: pace composited redraws
Coalesce pointer updates to the nominal output cadence instead of waking the renderer for every transport packet. Keep request and presented generations separate so updates racing a render receive a trailing swap. Let JIT consume cursor changes on display callbacks to preserve VRR cadence, and use a deadline worker for non-JIT rendering. Give normal source frames a short grace period so an on-rate feed absorbs the cursor update instead of producing an extra swap. Repaint visibility and cursor-content changes even when movement redraws are disabled, including the transition that hides the cursor.
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@@ -324,7 +324,7 @@ All command line options
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+------------------------------+-------+---------------------+----------------------------------------------------------------------------------------------------------+
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| input:rawMouse | | no | Use RAW mouse input when in capture mode (good for gaming) |
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+------------------------------+-------+---------------------+----------------------------------------------------------------------------------------------------------+
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| input:mouseRedraw | | yes | Mouse movements trigger redraws (ignores FPS minimum) |
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| input:mouseRedraw | | yes | Mouse movements trigger display-rate redraws |
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+------------------------------+-------+---------------------+----------------------------------------------------------------------------------------------------------+
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| input:mouseTrace | | no | Enable mouse input diagnostics |
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+------------------------------+-------+---------------------+----------------------------------------------------------------------------------------------------------+
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