[doc] install: Overlay Mode polish

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Jonathan Rubenstein 2021-12-25 21:19:31 +02:00 committed by Geoffrey McRae
parent bb5c7a222c
commit 5b25e20a2e

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@ -321,25 +321,23 @@ files.
Overlay Mode
~~~~~~~~~~~~
Looking-Glass is utilizing an overlay layer to draw various widgets (such
as the FPS display). An "Overlay Mode" can be toggled (see
:ref:`client_key_bindings`) that allows editing and modifying widgets
properties, such as their position and size. To use the Overlay Mode:
The Overlay Mode lets you configure various runtime options for Looking Glass.
These include:
- Enable one or more widgets (such as the FPS display)
- Enter Overlay Mode by using its keybinding (the screen will turn
darker to indicate Overlay Mode is active)
- Drag the widgets you enabled to your preferred position
- Change the widget size (if the widget allows you) by dragging the
lower right edge
- Change any other properties a widget has and are modifiable
- Exit Overlay Mode by pressing :kbd:`ESC` or using the Overlay-Mode
keybinding again
- EGL filters
- Performance metrics options
- Debug frame damage display
Modifications done in Overlay Mode are persistent and are stored
in a special config file $XDG_CONFIG_HOME/looking-glass/imgui.ini.
Please refrain from editing this file manually as your changes might
be overwritten by the client.
You can also reposition and resize enabled widgets, like the FPS/UPS Display,
and Performance Metrics.
Enter and exit Overlay Mode with :kbd:`ScrLk` + :kbd:`O`.
:kbd:`ESC` can also be used to exit. (see :ref:`client_key_bindings`)
Modifications done to widgets in Overlay Mode are stored in
``$XDG_CONFIG_HOME/looking-glass/imgui.ini``.
Please do not manually edit this file while Looking Glass is running,
as your changes may be discarded.
.. _client_config_widget: