[client] renderer/egl: implement support for rendering help text

The help text is rendered in the bottom left corner on a semi-transparent
background, very similar to how the FPS text is rendered.
This commit is contained in:
Quantum
2021-01-30 17:06:57 -05:00
committed by Geoffrey McRae
parent 17b0e2cb22
commit 5ac53362a3
7 changed files with 296 additions and 1 deletions

View File

@@ -0,0 +1,11 @@
#version 300 es
in highp vec2 uv;
out highp vec4 color;
uniform sampler2D sampler1;
void main()
{
color = texture(sampler1, uv);
}

View File

@@ -0,0 +1,22 @@
#version 300 es
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
uniform vec2 screen;
uniform vec2 size;
out highp vec2 uv;
void main()
{
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
gl_Position.xy *= screen.xy * size.xy;
gl_Position.x -= 1.0 - (screen.x * size.x);
gl_Position.y -= 1.0 - (screen.y * size.y);
gl_Position.x += screen.x * 10.0;
gl_Position.y += screen.y * 10.0;
uv = vertexUV;
}

View File

@@ -0,0 +1,8 @@
#version 300 es
out highp vec4 color;
void main()
{
color = vec4(0.0, 0.0, 1.0, 1.0);
}