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[client] egl/cas: release consts
when no longer needed
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parent
8b2db071d8
commit
5a2f34d71c
@ -74,8 +74,9 @@ static void egl_filterFFXCASEarlyInit(void)
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static void casUpdateConsts(EGL_FilterFFXCAS * this)
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static void casUpdateConsts(EGL_FilterFFXCAS * this)
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{
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{
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ffxCasConst((uint32_t *) this->consts->data, this->sharpness, this->width, this->height,
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ffxCasConst((uint32_t *) this->consts->data, this->sharpness,
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this->width, this->height);
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this->width, this->height,
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this->width, this->height);
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}
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}
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static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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@ -103,6 +104,12 @@ static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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}
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}
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this->consts = countedBufferNew(8 * sizeof(GLuint));
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this->consts = countedBufferNew(8 * sizeof(GLuint));
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if (!this->consts)
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{
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DEBUG_ERROR("Failed to allocate consts buffer");
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goto error_shader;
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}
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egl_shaderSetUniforms(this->shader, &(EGL_Uniform) {
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egl_shaderSetUniforms(this->shader, &(EGL_Uniform) {
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.type = EGL_UNIFORM_TYPE_4UIV,
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.type = EGL_UNIFORM_TYPE_4UIV,
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.location = egl_shaderGetUniform(this->shader, "uConsts"),
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.location = egl_shaderGetUniform(this->shader, "uConsts"),
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@ -115,7 +122,7 @@ static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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if (!egl_framebufferInit(&this->fb))
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if (!egl_framebufferInit(&this->fb))
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{
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{
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DEBUG_ERROR("Failed to initialize the framebuffer");
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DEBUG_ERROR("Failed to initialize the framebuffer");
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goto error_shader;
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goto error_consts;
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}
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}
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glGenSamplers(1, &this->sampler);
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glGenSamplers(1, &this->sampler);
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@ -127,6 +134,9 @@ static bool egl_filterFFXCASInit(EGL_Filter ** filter)
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*filter = &this->base;
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*filter = &this->base;
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return true;
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return true;
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error_consts:
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countedBufferRelease(&this->consts);
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error_shader:
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error_shader:
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egl_shaderFree(&this->shader);
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egl_shaderFree(&this->shader);
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@ -140,6 +150,7 @@ static void egl_filterFFXCASFree(EGL_Filter * filter)
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EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
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EGL_FilterFFXCAS * this = UPCAST(EGL_FilterFFXCAS, filter);
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egl_shaderFree(&this->shader);
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egl_shaderFree(&this->shader);
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countedBufferRelease(&this->consts);
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egl_framebufferFree(&this->fb);
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egl_framebufferFree(&this->fb);
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glDeleteSamplers(1, &this->sampler);
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glDeleteSamplers(1, &this->sampler);
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free(this);
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free(this);
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