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[client] spice: don't grab the keyboard input unless we are focused
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parent
f352463d19
commit
59ea957d0d
@ -899,20 +899,23 @@ static void handleMouseNormal(double ex, double ey)
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if (inView)
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if (inView)
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{
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{
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/* the cursor moved in, enable grab mode */
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if (g_state.focused)
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g_cursor.inView = true;
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{
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g_cursor.warpState = WARP_STATE_ON;
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/* the cursor moved in, enable grab mode */
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g_cursor.inView = true;
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g_cursor.warpState = WARP_STATE_ON;
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XGrabPointer(
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XGrabPointer(
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g_state.wminfo.info.x11.display,
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g_state.wminfo.info.x11.display,
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g_state.wminfo.info.x11.window,
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g_state.wminfo.info.x11.window,
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true,
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true,
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None,
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None,
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GrabModeAsync,
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GrabModeAsync,
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GrabModeAsync,
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GrabModeAsync,
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g_state.wminfo.info.x11.window,
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g_state.wminfo.info.x11.window,
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None,
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None,
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CurrentTime);
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CurrentTime);
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}
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struct DoublePoint guest =
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struct DoublePoint guest =
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{
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{
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@ -1314,6 +1317,8 @@ int eventFilter(void * userdata, SDL_Event * event)
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}
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}
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case FocusIn:
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case FocusIn:
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g_state.focused = true;
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if (!params.useSpiceInput)
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if (!params.useSpiceInput)
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break;
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break;
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@ -1323,6 +1328,8 @@ int eventFilter(void * userdata, SDL_Event * event)
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break;
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break;
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case FocusOut:
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case FocusOut:
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g_state.focused = false;
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if (!params.useSpiceInput)
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if (!params.useSpiceInput)
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break;
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break;
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@ -50,6 +50,7 @@ struct AppState
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SDL_Point windowPos;
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SDL_Point windowPos;
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int windowW, windowH;
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int windowW, windowH;
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int windowCX, windowCY;
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int windowCX, windowCY;
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bool focused;
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SDL_Rect border;
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SDL_Rect border;
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SDL_Point srcSize;
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SDL_Point srcSize;
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LG_RendererRect dstRect;
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LG_RendererRect dstRect;
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