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[client] opengl: switch to SDL_mutex locking
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@@ -46,7 +46,16 @@ static inline void nsleep(uint64_t ns)
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nanosleep(&ts, NULL);
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}
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typedef volatile int LG_Lock;
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#define LG_LOCK_INIT(x) (x) = 0
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#define LG_LOCK(x) while(__sync_lock_test_and_set(&(x), 1)) {nsleep(100);}
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#define LG_UNLOCK(x) __sync_lock_release(&x)
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#ifdef ATOMIC_LOCKING
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typedef volatile int LG_Lock;
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#define LG_LOCK_INIT(x) (x) = 0
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#define LG_LOCK(x) while(__sync_lock_test_and_set(&(x), 1)) {nsleep(100);}
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#define LG_UNLOCK(x) __sync_lock_release(&x)
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#define LG_LOCK_FREE(x)
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#else
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typedef SDL_mutex * LG_Lock;
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#define LG_LOCK_INIT(x) (x = SDL_CreateMutex())
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#define LG_LOCK(x) SDL_LockMutex(x)
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#define LG_UNLOCK(x) SDL_UnlockMutex(x)
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#define LG_LOCK_FREE(x) SDL_DestroyMutex(x)
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#endif
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