mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] seperate frame setup and data events
This commit is contained in:
parent
7a49f75d95
commit
58ba76a27f
@ -86,34 +86,36 @@ typedef const char * (* LG_RendererGetName)();
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// called pre-creation to allow the renderer to register any options it might have
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typedef void (* LG_RendererSetup)();
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typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params);
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typedef bool (* LG_RendererInitialize )(void * opaque, Uint32 * sdlFlags);
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typedef void (* LG_RendererDeInitialize)(void * opaque);
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typedef void (* LG_RendererOnRestart )(void * opaque);
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererOnMouseShape)(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseEvent)(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameEvent)(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
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typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
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typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
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typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params);
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typedef bool (* LG_RendererInitialize )(void * opaque, Uint32 * sdlFlags);
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typedef void (* LG_RendererDeInitialize )(void * opaque);
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typedef void (* LG_RendererOnRestart )(void * opaque);
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format);
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typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame);
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typedef void (* LG_RendererOnAlert )(void * opaque, const LG_MsgAlert alert, const char * message, bool ** closeFlag);
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typedef bool (* LG_RendererRender )(void * opaque, SDL_Window *window);
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typedef void (* LG_RendererUpdateFPS )(void * opaque, const float avgUPS, const float avgFPS);
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typedef struct LG_Renderer
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{
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LG_RendererGetName get_name;
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LG_RendererSetup setup;
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LG_RendererCreate create;
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LG_RendererInitialize initialize;
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LG_RendererDeInitialize deinitialize;
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LG_RendererOnRestart on_restart;
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LG_RendererOnResize on_resize;
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LG_RendererOnMouseShape on_mouse_shape;
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LG_RendererOnMouseEvent on_mouse_event;
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LG_RendererOnFrameEvent on_frame_event;
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LG_RendererOnAlert on_alert;
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LG_RendererRender render_startup;
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LG_RendererRender render;
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LG_RendererUpdateFPS update_fps;
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LG_RendererCreate create;
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LG_RendererInitialize initialize;
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LG_RendererDeInitialize deinitialize;
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LG_RendererOnRestart on_restart;
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LG_RendererOnResize on_resize;
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LG_RendererOnMouseShape on_mouse_shape;
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LG_RendererOnMouseEvent on_mouse_event;
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LG_RendererOnFrameFormat on_frame_format;
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LG_RendererOnFrame on_frame;
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LG_RendererOnAlert on_alert;
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LG_RendererRender render_startup;
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LG_RendererRender render;
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LG_RendererUpdateFPS update_fps;
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}
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LG_Renderer;
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@ -175,60 +175,62 @@ void egl_desktop_free(EGL_Desktop ** desktop)
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*desktop = NULL;
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}
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bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame)
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bool egl_desktop_setup(EGL_Desktop * desktop, const LG_RendererFormat format)
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{
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if (sourceChanged)
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enum EGL_PixelFormat pixFmt;
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switch(format.type)
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{
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enum EGL_PixelFormat pixFmt;
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switch(format.type)
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{
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case FRAME_TYPE_BGRA:
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pixFmt = EGL_PF_BGRA;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_BGRA:
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pixFmt = EGL_PF_BGRA;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA:
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pixFmt = EGL_PF_RGBA;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA:
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pixFmt = EGL_PF_RGBA;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA10:
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pixFmt = EGL_PF_RGBA10;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA10:
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pixFmt = EGL_PF_RGBA10;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA16F:
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pixFmt = EGL_PF_RGBA16F;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA16F:
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pixFmt = EGL_PF_RGBA16F;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_YUV420:
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pixFmt = EGL_PF_YUV420;
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desktop->shader = &desktop->shader_yuv;
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break;
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case FRAME_TYPE_YUV420:
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pixFmt = EGL_PF_YUV420;
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desktop->shader = &desktop->shader_yuv;
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break;
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default:
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DEBUG_ERROR("Unsupported frame format");
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return false;
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}
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desktop->width = format.width;
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desktop->height = format.height;
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if (!egl_texture_setup(
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desktop->texture,
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pixFmt,
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format.width,
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format.height,
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format.pitch,
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true // streaming texture
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))
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{
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DEBUG_ERROR("Failed to setup the desktop texture");
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default:
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DEBUG_ERROR("Unsupported frame format");
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return false;
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}
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}
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desktop->width = format.width;
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desktop->height = format.height;
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if (!egl_texture_setup(
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desktop->texture,
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pixFmt,
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format.width,
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format.height,
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format.pitch,
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true // streaming texture
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))
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{
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DEBUG_ERROR("Failed to setup the desktop texture");
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return false;
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}
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return true;
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}
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame)
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{
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if (!egl_texture_update_from_frame(desktop->texture, frame))
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return false;
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@ -28,5 +28,6 @@ typedef struct EGL_Desktop EGL_Desktop;
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bool egl_desktop_init(void * egl, EGL_Desktop ** desktop);
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void egl_desktop_free(EGL_Desktop ** desktop);
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bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const LG_RendererFormat format, const FrameBuffer * frame);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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@ -308,20 +308,10 @@ bool egl_on_mouse_event(void * opaque, const bool visible, const int x, const in
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return true;
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}
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bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
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bool egl_on_frame_format(void * opaque, const LG_RendererFormat format)
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{
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struct Inst * this = (struct Inst *)opaque;
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const bool sourceChanged = (
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this->format.type != format.type ||
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this->format.width != format.width ||
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this->format.height != format.height ||
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this->format.pitch != format.pitch
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);
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if (sourceChanged)
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->useNearest = this->width < format.width || this->height < format.height;
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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/* this event runs in a second thread so we need to init it here */
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if (!this->frameContext)
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@ -344,7 +334,15 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const Fra
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}
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}
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if (!egl_desktop_update(this->desktop, sourceChanged, format, frame))
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this->useNearest = this->width < format.width || this->height < format.height;
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return egl_desktop_setup(this->desktop, format);
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}
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bool egl_on_frame(void * opaque, const FrameBuffer * frame)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (!egl_desktop_update(this->desktop, frame))
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{
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DEBUG_INFO("Failed to to update the desktop");
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return false;
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@ -614,18 +612,19 @@ void egl_update_fps(void * opaque, const float avgUPS, const float avgFPS)
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struct LG_Renderer LGR_EGL =
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{
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.get_name = egl_get_name,
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.setup = egl_setup,
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.create = egl_create,
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.initialize = egl_initialize,
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.deinitialize = egl_deinitialize,
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.on_restart = egl_on_restart,
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.on_resize = egl_on_resize,
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.on_mouse_shape = egl_on_mouse_shape,
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.on_mouse_event = egl_on_mouse_event,
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.on_frame_event = egl_on_frame_event,
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.on_alert = egl_on_alert,
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.render_startup = egl_render_startup,
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.render = egl_render,
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.update_fps = egl_update_fps
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.get_name = egl_get_name,
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.setup = egl_setup,
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.create = egl_create,
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.initialize = egl_initialize,
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.deinitialize = egl_deinitialize,
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.on_restart = egl_on_restart,
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.on_resize = egl_on_resize,
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.on_mouse_shape = egl_on_mouse_shape,
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.on_mouse_event = egl_on_mouse_event,
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.on_frame_format = egl_on_frame_format,
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.on_frame = egl_on_frame,
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.on_alert = egl_on_alert,
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.render_startup = egl_render_startup,
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.render = egl_render,
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.update_fps = egl_update_fps
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};
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@ -375,36 +375,20 @@ bool opengl_on_mouse_event(void * opaque, const bool visible, const int x, const
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return false;
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}
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bool opengl_on_frame_event(void * opaque, const LG_RendererFormat format, const FrameBuffer * frame)
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bool opengl_on_frame_format(void * opaque, const LG_RendererFormat format)
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{
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struct Inst * this = (struct Inst *)opaque;
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if (!this)
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{
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DEBUG_ERROR("Invalid opaque pointer");
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return false;
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}
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LG_LOCK(this->formatLock);
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if (this->reconfigure)
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{
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LG_UNLOCK(this->formatLock);
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return true;
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}
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if (!this->configured ||
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this->format.type != format.type ||
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this->format.width != format.width ||
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this->format.height != format.height ||
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this->format.stride != format.stride ||
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this->format.bpp != format.bpp
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)
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{
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->reconfigure = true;
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LG_UNLOCK(this->formatLock);
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return true;
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}
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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this->reconfigure = true;
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LG_UNLOCK(this->formatLock);
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return true;
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}
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bool opengl_on_frame(void * opaque, const FrameBuffer * frame)
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{
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struct Inst * this = (struct Inst *)opaque;
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LG_LOCK(this->syncLock);
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this->frame = frame;
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@ -829,21 +813,22 @@ static void render_wait(struct Inst * this)
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const LG_Renderer LGR_OpenGL =
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{
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.get_name = opengl_get_name,
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.setup = opengl_setup,
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.get_name = opengl_get_name,
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.setup = opengl_setup,
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.create = opengl_create,
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.initialize = opengl_initialize,
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.deinitialize = opengl_deinitialize,
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.on_restart = opengl_on_restart,
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.on_resize = opengl_on_resize,
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.on_mouse_shape = opengl_on_mouse_shape,
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.on_mouse_event = opengl_on_mouse_event,
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.on_frame_event = opengl_on_frame_event,
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.on_alert = opengl_on_alert,
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.render_startup = opengl_render_startup,
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.render = opengl_render,
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.update_fps = opengl_update_fps
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.create = opengl_create,
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.initialize = opengl_initialize,
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.deinitialize = opengl_deinitialize,
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.on_restart = opengl_on_restart,
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.on_resize = opengl_on_resize,
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.on_mouse_shape = opengl_on_mouse_shape,
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.on_mouse_event = opengl_on_mouse_event,
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.on_frame_format = opengl_on_frame_format,
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.on_frame = opengl_on_frame,
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.on_alert = opengl_on_alert,
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.render_startup = opengl_render_startup,
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.render = opengl_render,
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.update_fps = opengl_update_fps
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};
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static bool _check_gl_error(unsigned int line, const char * name)
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@ -471,6 +471,18 @@ static int frameThread(void * unused)
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formatValid = true;
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formatVer = frame->formatVer;
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DEBUG_INFO("Format: %s %ux%u %u %u",
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FrameTypeStr[frame->type],
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frame->width, frame->height,
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frame->stride, frame->pitch);
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if (!state.lgr->on_frame_format(state.lgrData, lgrFormat))
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{
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DEBUG_ERROR("renderer failed to configure format");
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state.state = APP_STATE_SHUTDOWN;
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break;
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}
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}
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if (lgrFormat.width != state.srcSize.x || lgrFormat.height != state.srcSize.y)
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@ -485,9 +497,10 @@ static int frameThread(void * unused)
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}
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FrameBuffer * fb = (FrameBuffer *)(((uint8_t*)frame) + frame->offset);
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if (!state.lgr->on_frame_event(state.lgrData, lgrFormat, fb))
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if (!state.lgr->on_frame(state.lgrData, fb))
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{
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DEBUG_ERROR("renderer on frame event returned failure");
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lgmpClientMessageDone(queue);
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DEBUG_ERROR("renderer on frame returned failure");
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state.state = APP_STATE_SHUTDOWN;
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break;
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}
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@ -18,6 +18,7 @@ set(COMMON_SOURCES
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src/stringlist.c
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src/option.c
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src/framebuffer.c
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src/KVMFR.c
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)
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add_library(lg_common STATIC ${COMMON_SOURCES})
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@ -35,6 +35,8 @@ typedef enum FrameType
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}
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FrameType;
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extern const char * FrameTypeStr[FRAME_TYPE_MAX];
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enum
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{
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CURSOR_FLAG_POSITION = 0x1,
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30
common/src/KVMFR.c
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30
common/src/KVMFR.c
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@ -0,0 +1,30 @@
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/*
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KVMGFX Client - A KVM Client for VGA Passthrough
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Copyright (C) 2017-2020 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "common/KVMFR.h"
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const char * FrameTypeStr[FRAME_TYPE_MAX] =
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{
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"FRAME_TYPE_INVALID",
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"FRAME_TYPE_BGRA",
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"FRAME_TYPE_RGBA",
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"FRAME_TYPE_RGBA10",
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"FRAME_TYPE_RGBA16F",
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"FRAME_TYPE_YUV420"
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};
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