[client] windows: add native clang-cl build

Build the Windows client against the MSVC ABI while retaining clang
language support. Use vcpkg for ANGLE and libsamplerate, and build
MsQuic with its bundled static OpenSSL.
This commit is contained in:
Geoffrey McRae
2026-10-02 18:52:45 +10:00
parent c456596bd7
commit 57f18d7e80
33 changed files with 583 additions and 205 deletions

View File

@@ -116,10 +116,10 @@ static void externalFrameInit(struct FakeExternalFrame * external)
struct EGLDynProcs g_egl_dynProcs;
_Thread_local EGL_StateCache g_eglState;
const char b_shader_hdr_compose_vert[] = "";
const char b_shader_hdr_compose_vert_end[] = "";
const char b_shader_downscale_linear_frag[] = "";
const char b_shader_downscale_linear_frag_end[] = "";
const char b_shader_hdr_compose_vert[] = "";
const size_t b_shader_hdr_compose_vert_size = 1;
const char b_shader_downscale_linear_frag[] = "";
const size_t b_shader_downscale_linear_frag_size = 1;
static struct FakeSync * syncPtr(GLsync sync)
{