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[client] windows: add native clang-cl build
Build the Windows client against the MSVC ABI while retaining clang language support. Use vcpkg for ANGLE and libsamplerate, and build MsQuic with its bundled static OpenSSL.
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@@ -116,10 +116,10 @@ static void externalFrameInit(struct FakeExternalFrame * external)
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struct EGLDynProcs g_egl_dynProcs;
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_Thread_local EGL_StateCache g_eglState;
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const char b_shader_hdr_compose_vert[] = "";
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const char b_shader_hdr_compose_vert_end[] = "";
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const char b_shader_downscale_linear_frag[] = "";
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const char b_shader_downscale_linear_frag_end[] = "";
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const char b_shader_hdr_compose_vert[] = "";
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const size_t b_shader_hdr_compose_vert_size = 1;
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const char b_shader_downscale_linear_frag[] = "";
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const size_t b_shader_downscale_linear_frag_size = 1;
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static struct FakeSync * syncPtr(GLsync sync)
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{
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