mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] all: replace assert with DEBUG_ASSERT
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@@ -119,7 +119,7 @@ void egl_desktopRectsUpdate(EGL_DesktopRects * rects, const struct DamageRects *
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else
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{
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rects->count = data->count;
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assert(rects->count <= rects->maxCount);
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DEBUG_ASSERT(rects->count <= rects->maxCount);
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for (int i = 0; i < rects->count; ++i)
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rectToVertices(vertices + i * 8, data->rects + i);
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@@ -28,7 +28,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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struct EGL_Model
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{
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@@ -21,7 +21,6 @@
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#include "texture.h"
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#include <stdbool.h>
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#include <assert.h>
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#include <string.h>
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#include "shader.h"
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#include "common/framebuffer.h"
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@@ -66,12 +65,12 @@ bool egl_textureInit(EGL_Texture ** texture_, EGLDisplay * display,
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break;
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case EGL_TEXTYPE_FRAMEBUFFER:
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assert(streaming);
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DEBUG_ASSERT(streaming);
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ops = &EGL_TextureFrameBuffer;
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break;
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case EGL_TEXTYPE_DMABUF:
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assert(streaming);
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DEBUG_ASSERT(streaming);
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ops = &EGL_TextureDMABUF;
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break;
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@@ -23,7 +23,6 @@
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#include "egldebug.h"
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#include <string.h>
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#include <assert.h>
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// forwards
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extern const EGL_TextureOps EGL_TextureBuffer;
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@@ -109,7 +108,7 @@ bool egl_texBufferSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
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static bool egl_texBufferUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
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{
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TextureBuffer * this = UPCAST(TextureBuffer, texture);
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assert(update->type == EGL_TEXTYPE_BUFFER);
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DEBUG_ASSERT(update->type == EGL_TEXTYPE_BUFFER);
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glBindTexture(GL_TEXTURE_2D, this->tex[0]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->format.pitch);
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@@ -164,7 +163,7 @@ static bool egl_texBufferStreamUpdate(EGL_Texture * texture,
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const EGL_TexUpdate * update)
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{
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TextureBuffer * this = UPCAST(TextureBuffer, texture);
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assert(update->type == EGL_TEXTYPE_BUFFER);
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DEBUG_ASSERT(update->type == EGL_TEXTYPE_BUFFER);
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LG_LOCK(this->copyLock);
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memcpy(this->buf[this->bufIndex].map, update->buffer,
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@@ -21,8 +21,6 @@
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#include "texture.h"
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#include "texture_buffer.h"
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#include <assert.h>
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#include "egl_dynprocs.h"
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#include "egldebug.h"
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@@ -101,7 +99,8 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexDMABUF * this = UPCAST(TexDMABUF , parent);
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assert(update->type == EGL_TEXTYPE_DMABUF);
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DEBUG_ASSERT(update->type == EGL_TEXTYPE_DMABUF);
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EGLImage image = EGL_NO_IMAGE;
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@@ -20,8 +20,6 @@
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#include "texture.h"
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#include <assert.h>
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#include "texture_buffer.h"
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#include "common/debug.h"
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#include "common/KVMFR.h"
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@@ -84,7 +82,7 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexFB * this = UPCAST(TexFB , parent );
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assert(update->type == EGL_TEXTYPE_FRAMEBUFFER);
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DEBUG_ASSERT(update->type == EGL_TEXTYPE_FRAMEBUFFER);
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LG_LOCK(parent->copyLock);
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