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[client] spice: added basic mouse smoothing for non-capture mode
Enabled by default, can be disabled with `input:mouseSmoothing`
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@ -282,6 +282,13 @@ static struct Option options[] =
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.type = OPTION_TYPE_INT,
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.value.x_int = 0,
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},
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{
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.module = "input",
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.name = "mouseSmoothing",
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.description = "Apply simple mouse smoothing when not in capture mode (helps reduce aliasing)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true,
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},
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{
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.module = "input",
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.name = "rawMouse",
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@ -467,6 +474,7 @@ bool config_load(int argc, char * argv[])
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params.ignoreWindowsKeys = option_get_bool("input", "ignoreWindowsKeys" );
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params.hideMouse = option_get_bool("input", "hideCursor" );
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params.mouseSens = option_get_int ("input", "mouseSens" );
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params.mouseSmoothing = option_get_bool("input", "mouseSmoothing" );
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params.rawMouse = option_get_bool("input", "rawMouse" );
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params.mouseRedraw = option_get_bool("input", "mouseRedraw" );
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params.autoCapture = option_get_bool("input", "autoCapture" );
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@ -877,15 +877,21 @@ static void cursorToInt(double ex, double ey, int *x, int *y)
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static void handleMouseGrabbed(double ex, double ey)
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{
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int x, y;
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/* apply sensitivity */
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if (g_cursor.sens != 0)
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{
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ex = (ex / 10.0) * (g_cursor.sens + 10);
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ey = (ey / 10.0) * (g_cursor.sens + 10);
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cursorToInt(ex, ey, &x, &y);
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}
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else
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{
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x = floor(ex);
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y = floor(ey);
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}
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int x, y;
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cursorToInt(ex, ey, &x, &y);
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if (x == 0 && y == 0)
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return;
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@ -1023,7 +1029,16 @@ static void handleMouseNormal(double ex, double ey)
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}
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int x, y;
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cursorToInt(ex, ey, &x, &y);
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if (params.mouseSmoothing)
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{
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static struct DoublePoint last = { 0 };
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last.x = (last.x + ex) / 2.0;
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last.y = (last.y + ey) / 2.0;
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cursorToInt(last.x, last.y, &x, &y);
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}
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else
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cursorToInt(ex, ey, &x, &y);
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if (x == 0 && y == 0)
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return;
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@ -138,6 +138,7 @@ struct AppParams
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const char * windowTitle;
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bool mouseRedraw;
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int mouseSens;
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bool mouseSmoothing;
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bool rawMouse;
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bool autoCapture;
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};
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