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[client] egl: fix integer division into float
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@ -515,7 +515,7 @@ bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
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&desktop->dmaShader : &desktop->shader;
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const float mapHDRGain =
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desktop->maxCLL / desktop->peakLuminance;
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(float)desktop->maxCLL / desktop->peakLuminance;
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EGL_Uniform uniforms[] =
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{
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