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[client] opengl: no need to re-bind the already bound texture
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@ -1381,7 +1381,6 @@ static bool draw_frame(struct Inst * this)
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(this->format.width > this->destRect.w) ||
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(this->format.height > this->destRect.h));
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glBindTexture(GL_TEXTURE_2D, this->frames[this->texIndex]);
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if (mipmap)
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{
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glGenerateMipmap(GL_TEXTURE_2D);
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